修正房间人数是否已满判断错误的bug
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@ -20,7 +20,7 @@ export class OnJoinCommand extends Command<CardGameState, {
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}> {
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}> {
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async execute({ client, accountId, seat, score } = this.payload) {
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async execute({ client, accountId, seat, score } = this.payload) {
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const count = this.room.clientCount
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const count = this.room.clientCount
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if (count >= this.room.maxClients) {
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if (count > this.room.maxClients) {
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return
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return
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}
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}
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// begin of set seat and team
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// begin of set seat and team
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