选择随从时,同时判断player和pos是否存在
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@ -81,7 +81,7 @@ export class SelectPetCommand extends Command<CardGameState, {client: Client,
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let dstplayer = this.state.players.get(playerId);
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let dstplayer = this.state.players.get(playerId);
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let dstpet;
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let dstpet;
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if (pos != undefined) {
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if (dstplayer && pos != undefined) {
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dstpet = dstplayer.pets.get(pos+'');
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dstpet = dstplayer.pets.get(pos+'');
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}
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}
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let cardpoint = moreAp + ap;
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let cardpoint = moreAp + ap;
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