选择随从时,同时判断player和pos是否存在

This commit is contained in:
zhl 2020-12-07 20:21:47 +08:00
parent cffd7f8db1
commit 47d5e01ac6

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@ -81,7 +81,7 @@ export class SelectPetCommand extends Command<CardGameState, {client: Client,
let dstplayer = this.state.players.get(playerId); let dstplayer = this.state.players.get(playerId);
let dstpet; let dstpet;
if (pos != undefined) { if (dstplayer && pos != undefined) {
dstpet = dstplayer.pets.get(pos+''); dstpet = dstplayer.pets.get(pos+'');
} }
let cardpoint = moreAp + ap; let cardpoint = moreAp + ap;