Merge branch 'second' of http://git.kingsome.cn/node/card_svr into second
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commit
487f4b0902
@ -223,7 +223,9 @@ export class Robot {
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@wait('playerActTime')
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private async selectPet() {
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let data = await assistantUtil.selectPet(this.player, this.room.state);
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this.reply('select_pet_c2s', data);
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if (data) {
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this.reply('select_pet_c2s', data);
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}
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}
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@ -230,7 +230,9 @@ export class RobotClient implements Client {
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@wait('playerActTime')
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private async selectPet() {
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let data = await assistantUtil.selectPet(this.selfPlayer, this.svrstate);
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this.reply('select_pet_c2s', data)
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if (data) {
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this.reply('select_pet_c2s', data);
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}
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}
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}
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@ -9,6 +9,7 @@ import {Player} from "../rooms/schema/Player";
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import {HeroCfg} from "../cfg/parsers/HeroCfg";
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import {EffectType} from "../cfg/enums/EffectType";
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import {CardType} from "../cfg/enums/CardType";
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import {GameEnv} from "../cfg/GameEnv";
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let assistantUtil = {
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@ -150,10 +151,15 @@ let assistantUtil = {
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let effectMap: Map<number, EffectCardCfg> = global.$cfg.get(BaseConst.EFFECTCARD);
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let spellCards: Card[] = [];
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// 优先取随从
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let petCount = 1;
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for (let [,pet] of dstPlayer.pets) {
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if (pet.state == 1) petCount ++;
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}
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let noMorePet = petCount >= new GameEnv().maxPlayerPetCount;
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for (let card of cards) {
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let effect = effectMap.get(card.effect);
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// if (effect.type_id == EffectType.unit && dstPlayer.unitCfgs.has(card.effect + '')) {
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if (effect.type_id == EffectType.unit) {
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if (effect.type_id == EffectType.unit && !noMorePet) {
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result = card;
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break;
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} else if (effect.type_id == EffectType.skill) {
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@ -163,6 +169,9 @@ let assistantUtil = {
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if (!result) {
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result = spellCards.randomOne();
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}
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if (!result) {
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return null;
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}
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let targetType: SkillTargetType = CfgMan.getTargetByCard(result.effect);
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let targetPlayer;
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let targetPos;
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