增加角色死亡消息
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@ -5,7 +5,7 @@ import { PlayerHandler } from "./PlayerHandler";
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import CfgMan from "../CfgMan";
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import { EffectCardType, GameCampType, GameUnitType, SkillEffectType, SkillRangeUnitType } from "../skill/SkillConst";
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import { Pet } from "rooms/schema/Pet";
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import {PetUpdateProcess, SkillParam, SkillResult, SkillTarget} from "../skill/SkillParam";
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import {PetUpdateProcess, PlayerRemoveMsg, SkillParam, SkillResult, SkillTarget} from "../skill/SkillParam";
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import { nosync, Room } from "colyseus";
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import { Skill } from "../skill/Skill";
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import { PetHandler } from "./PetHandler";
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@ -13,6 +13,7 @@ import { SKillEffectData, SkillInfoMsg } from "message/SkillInfo";
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import { PetInfo } from "message/PetInfo";
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import arrUtil from "../../../utils/array.util";
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import { debugRoom } from "../../../common/Debug";
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import { RemovePetMsg } from "message/RemovePetMsg";
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export class BattleHandler {
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@ -30,6 +31,8 @@ export class BattleHandler {
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private _cacheSkills: SkillTarget[] = [];
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private _cachePets: PetHandler[] = [];
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private _cachePlayerMsgs: PlayerRemoveMsg[] = [];
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private _lastlinkph: PlayerHandler;
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//--------------------对外接口--player相关---(外部调用)----------------------------
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@ -488,6 +491,7 @@ export class BattleHandler {
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this._sktime = 0;
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this._cacheSkills.length = 0;
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this._cachePets.length = 0;
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this._cachePlayerMsgs.length = 0;
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}
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this._flowcount++;
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@ -505,23 +509,18 @@ export class BattleHandler {
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debugRoom(`[endFlow]${step}|${res}`);
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if(res == 0){
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if(this._cacheSkills.length > 0){
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this.onSkillResultNotify(this._cacheSkills);
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this._cacheSkills.length = 0;
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}
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this.handleCacheSkills();
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let nt = this._sktime * 1000;
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if(this._cachePets.length > 0){
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if(this._cachePets.length > 0 || this._cachePlayerMsgs.length > 0){
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if(nt > 0){
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nt += 100; // 延时100ms处理随从
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this._room.clock.setTimeout(()=>{
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this.onUpdatePets(this._cachePets, null);
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this.checkPets(this._cachePets);
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this._cachePets.length = 0;
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this.handleCachePets();
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this.handleCachePlayers();
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}, nt);
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}else{
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this.onUpdatePets(this._cachePets, null);
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this.checkPets(this._cachePets);
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this._cachePets.length = 0;
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this.handleCachePets();
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this.handleCachePlayers();
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}
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}
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this._flowcount = res;
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@ -533,6 +532,28 @@ export class BattleHandler {
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return 0;
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};
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public handleCacheSkills(){
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if(this._cacheSkills.length > 0){
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this.onSkillResultNotify(this._cacheSkills);
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this._cacheSkills.length = 0;
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}
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};
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public handleCachePets(){
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if(this._cachePets.length > 0){
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this.onUpdatePets(this._cachePets, null);
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this.checkPets(this._cachePets);
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this._cachePets.length = 0;
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}
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};
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public handleCachePlayers(){
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if(this._cachePlayerMsgs.length > 0){
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this.onPlayerDiedNotify(this._cachePlayerMsgs);
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this._cachePlayerMsgs.length = 0;
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}
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};
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public onPlayerCardChanged(player: PlayerHandler){
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this._players.forEach((item: PlayerHandler) => {
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item.onCardChanged(player);
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@ -785,7 +806,18 @@ export class BattleHandler {
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*/
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public onPlayerDead(aplayer: Player){
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let ph = this.getPlayer(aplayer);
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ph && ph.die();
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if(!ph){
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return 0;
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}
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if(this.isFlowing()){
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let obj = this._cachePlayerMsgs.find((v: PlayerRemoveMsg)=>{
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return ph.getId() == v.id;
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});
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if(!obj){
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this._cachePlayerMsgs.push(ph.exportRemoveMsg());
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}
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}
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ph.die(this.isFlowing());
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this._players.forEach((item: PlayerHandler) => {
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(item != ph) && item.onPlayerDie(ph);
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});
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@ -816,6 +848,15 @@ export class BattleHandler {
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// --------------------调用外部接口函数--------------------------
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public onPlayerDiedNotify(players: PlayerRemoveMsg[]){
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players && players.forEach((item: PlayerRemoveMsg)=>{
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item.pets.forEach((pet: RemovePetMsg) =>{
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this._room.bRemovePet(pet);
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});
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this._room.bPlayerDead({id: item.id});
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});
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};
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public onAddPetNotify(apet: PetHandler){
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return this._room.bAddPet(apet.exportInfoMsg());
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};
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@ -7,7 +7,7 @@ import { Pet } from "rooms/schema/Pet";
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import { CondDecideType, CondType, EffectCardType, GameUnitType, SkillEffectType, SkillType, SkillUserType, TriggerType } from "../skill/SkillConst";
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import { UnitCfg } from "cfg/parsers/UnitCfg";
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import { Skill } from "../skill/Skill";
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import { SkillParam, SkillTarget } from "../skill/SkillParam";
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import { PlayerRemoveMsg, SkillParam, SkillTarget } from "../skill/SkillParam";
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import SkillMan from "../skill/SkillMan";
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import { Card } from "rooms/schema/Card";
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import arrUtil from "utils/array.util";
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@ -31,6 +31,8 @@ export class PlayerHandler {
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public _cardstate: CondType = CondType.NO_COND;
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public _cardlinkfrom: PlayerHandler = null;
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public _isdied: boolean = false;
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_totalcc: number = 0;
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private _totalem: number = 0;
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@ -42,9 +44,9 @@ export class PlayerHandler {
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this.updateHero(true);
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};
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public clear(){
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public clear(cachedel: boolean = false){
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this._pets.forEach((item: PetHandler) =>{
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this.delPet(item, true);
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this.delPet(item, true, cachedel);
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});
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this._self = null;
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this._pets.length = 0;
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@ -104,7 +106,7 @@ export class PlayerHandler {
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return pr;
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};
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public delPet(pet: PetHandler, isbatchdel: boolean = false){
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public delPet(pet: PetHandler, isbatchdel: boolean = false, cachedel: boolean = false){
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if(!pet){
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return;
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}
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@ -116,7 +118,7 @@ export class PlayerHandler {
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(idx >= 0) && this._pets.splice(idx, 1);
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}
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this._owner.onDelPetNotify(pet);
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!cachedel && this._owner.onDelPetNotify(pet);
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};
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public getPet(pet: Pet): PetHandler{
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@ -378,8 +380,9 @@ export class PlayerHandler {
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this._friend = aplayer;
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};
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public die(){
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this.clear();
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public die(needcache: boolean){
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this._isdied = true;
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this.clear(needcache);
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//todo:
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};
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@ -855,5 +858,9 @@ export class PlayerHandler {
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delBuff(buffid: number, buffcount: number, from: PetHandler): number{
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return this._self? this._self.delBuff(buffid, buffcount, from): -1;
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}
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};
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public exportRemoveMsg(): PlayerRemoveMsg{
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return new PlayerRemoveMsg(this);
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};
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}
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@ -4,6 +4,7 @@ import { Skill } from "./Skill";
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import { GameUnitType, SkillEffectType, SkillUserType } from "./SkillConst";
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import { SKillEffectData, SkillInfoData, SkillInfoMsg } from "../../../message/SkillInfo";
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import { PetInfo } from "message/PetInfo";
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import { RemovePetMsg } from "message/RemovePetMsg";
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export class SkillParam{
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cardid: number;
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@ -402,3 +403,15 @@ export class PetUpdateProcess{
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this.info = pet.exportInfo();
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};
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};
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export class PlayerRemoveMsg{
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id: string;
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pets: RemovePetMsg[];
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constructor(player: PlayerHandler){
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this.id = player.getId();
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this.pets = [];
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player._pets.forEach((item: PetHandler) =>{
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this.pets.push(item.exportRemoveMsg());
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});
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}
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}
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