修正机器人法术无法选择目标的bug
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@ -142,7 +142,7 @@ Object.defineProperties(Room.prototype, {
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pet.extAp = obj.extAp;
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pet.harmReduce = obj.harmReduce;
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pet.skills.length = 0;
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pet.state = obj.ap <=0 ? 2: 1;
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pet.state = (obj.ap > 0 || obj.pos == 0) ? 1: 2;
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pet.effectCount = obj.effectCount;
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pet.point = obj.point;
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pet.em = obj.em;
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@ -4,6 +4,7 @@ import {Card} from "./Card";
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export class Pet extends Schema {
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@type("number")
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id?: number;
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@type("number")
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pos: number;
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/**
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* 当前点数
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@ -11,6 +11,7 @@ import {EffectType} from "../cfg/enums/EffectType";
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import {CardType} from "../cfg/enums/CardType";
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import {GameEnv} from "../cfg/GameEnv";
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import {error, robotLog} from "../common/Debug";
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import {PlayerStateConst} from "../constants/PlayerStateConst";
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let assistantUtil = {
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@ -132,6 +133,9 @@ let assistantUtil = {
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* @private
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*/
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getRandomPet(player: Player): number {
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if (player.state === PlayerStateConst.PLAYER_DEAD) {
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return -1;
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}
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let pets = [];
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for (let [, pet] of player.pets) {
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if (pet.ap > 0 && pet.state == 1)
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@ -141,7 +145,7 @@ let assistantUtil = {
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if (pets.length > 0) {
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result = arrUtil.randomOne(pets);
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}
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return result ? result.pos : -1;
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return result ? result.pos : 0;
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},
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/**
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* 选择一个法术或者一个随从
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@ -189,8 +193,8 @@ let assistantUtil = {
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error(`无法选择随从或法术, 随从数: ${petCount}, 法术牌数量: ${spellCards.length}`);
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return null;
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}
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robotLog(`select_pet ${dstPlayer.id}: ${result.effect} 类型: ${effectMap.get(result.effect).type_id == EffectType.skill ? '法术' : '随从'}`)
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let targetType: SkillTargetType = CfgMan.getTargetByCard(result.effect);
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robotLog(`select_pet ${dstPlayer.id}: ${result.effect} 类型: ${effectMap.get(result.effect).type_id == EffectType.skill ? '法术' : '随从'}, targetType: ${targetType}`)
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let targetPlayer;
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let targetPos;
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switch (targetType) {
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