修改机器人选择法术或随从的逻辑
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parent
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@ -153,15 +153,16 @@ let assistantUtil = {
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let effectMap: Map<number, EffectCardCfg> = global.$cfg.get(BaseConst.EFFECTCARD);
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let effectMap: Map<number, EffectCardCfg> = global.$cfg.get(BaseConst.EFFECTCARD);
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let spellCards: Card[] = [];
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let spellCards: Card[] = [];
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// 优先取随从
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// 优先取随从
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let petCount = 1;
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let petCount = 0;
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for (let [,pet] of dstPlayer.pets) {
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for (let [,pet] of dstPlayer.pets) {
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if (pet.state == 1) petCount ++;
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if (pet.state == 1 && !pet.isHero) petCount ++;
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}
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}
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let noMorePet = petCount >= new GameEnv().maxPlayerPetCount;
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let noMorePet = petCount >= new GameEnv().maxPlayerPetCount;
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let noPet = Math.random2(0, 100) > 70;
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for (let card of cards) {
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for (let card of cards) {
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let effect = effectMap.get(card.effect);
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let effect = effectMap.get(card.effect);
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// if (effect.type_id == EffectType.unit && dstPlayer.unitCfgs.has(card.effect + '')) {
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// if (effect.type_id == EffectType.unit && dstPlayer.unitCfgs.has(card.effect + '')) {
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if (card.type == CardType.variable_unit && !noMorePet) {
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if (card.type == CardType.variable_unit && !noMorePet && !noPet) {
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result = card;
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result = card;
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break;
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break;
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} else if (effect.type_id == EffectType.skill) {
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} else if (effect.type_id == EffectType.skill) {
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