机器人在随从满后, 只释放技能

This commit is contained in:
zhl 2020-12-23 13:47:36 +08:00
parent b1fc28db0d
commit 582079f40f

View File

@ -9,6 +9,7 @@ import {Player} from "../rooms/schema/Player";
import {HeroCfg} from "../cfg/parsers/HeroCfg";
import {EffectType} from "../cfg/enums/EffectType";
import {CardType} from "../cfg/enums/CardType";
import {GameEnv} from "../cfg/GameEnv";
let assistantUtil = {
@ -150,10 +151,15 @@ let assistantUtil = {
let effectMap: Map<number, EffectCardCfg> = global.$cfg.get(BaseConst.EFFECTCARD);
let spellCards: Card[] = [];
// 优先取随从
let petCount = 1;
for (let [,pet] of dstPlayer.pets) {
if (pet.state == 1) petCount ++;
}
let noMorePet = petCount >= new GameEnv().maxPlayerPetCount;
for (let card of cards) {
let effect = effectMap.get(card.effect);
// if (effect.type_id == EffectType.unit && dstPlayer.unitCfgs.has(card.effect + '')) {
if (effect.type_id == EffectType.unit) {
if (effect.type_id == EffectType.unit && !noMorePet) {
result = card;
break;
} else if (effect.type_id == EffectType.skill) {
@ -163,6 +169,12 @@ let assistantUtil = {
if (!result) {
result = spellCards.randomOne();
}
if (!result) {
return {
card: result.id,
errcode: 1,
};
}
let targetType: SkillTargetType = CfgMan.getTargetByCard(result.effect);
let targetPlayer;
let targetPos;