机器人在随从满后, 只释放技能
This commit is contained in:
parent
b1fc28db0d
commit
582079f40f
@ -9,6 +9,7 @@ import {Player} from "../rooms/schema/Player";
|
||||
import {HeroCfg} from "../cfg/parsers/HeroCfg";
|
||||
import {EffectType} from "../cfg/enums/EffectType";
|
||||
import {CardType} from "../cfg/enums/CardType";
|
||||
import {GameEnv} from "../cfg/GameEnv";
|
||||
|
||||
let assistantUtil = {
|
||||
|
||||
@ -150,10 +151,15 @@ let assistantUtil = {
|
||||
let effectMap: Map<number, EffectCardCfg> = global.$cfg.get(BaseConst.EFFECTCARD);
|
||||
let spellCards: Card[] = [];
|
||||
// 优先取随从
|
||||
let petCount = 1;
|
||||
for (let [,pet] of dstPlayer.pets) {
|
||||
if (pet.state == 1) petCount ++;
|
||||
}
|
||||
let noMorePet = petCount >= new GameEnv().maxPlayerPetCount;
|
||||
for (let card of cards) {
|
||||
let effect = effectMap.get(card.effect);
|
||||
// if (effect.type_id == EffectType.unit && dstPlayer.unitCfgs.has(card.effect + '')) {
|
||||
if (effect.type_id == EffectType.unit) {
|
||||
if (effect.type_id == EffectType.unit && !noMorePet) {
|
||||
result = card;
|
||||
break;
|
||||
} else if (effect.type_id == EffectType.skill) {
|
||||
@ -163,6 +169,12 @@ let assistantUtil = {
|
||||
if (!result) {
|
||||
result = spellCards.randomOne();
|
||||
}
|
||||
if (!result) {
|
||||
return {
|
||||
card: result.id,
|
||||
errcode: 1,
|
||||
};
|
||||
}
|
||||
let targetType: SkillTargetType = CfgMan.getTargetByCard(result.effect);
|
||||
let targetPlayer;
|
||||
let targetPos;
|
||||
|
Loading…
x
Reference in New Issue
Block a user