diff --git a/src/rooms/commands/DiscardCommand.ts b/src/rooms/commands/DiscardCommand.ts index e995526..1bdfd38 100644 --- a/src/rooms/commands/DiscardCommand.ts +++ b/src/rooms/commands/DiscardCommand.ts @@ -35,7 +35,7 @@ export class DiscardCommand extends Command { execute({client} = this.payload) { - let team = this.state.players.size / 2 | 0; + let team = (this.state.players.size == 1 || this.state.players.size == 2)? 1 : 0; // 实际的team会在PlayReadyCommand中设置 let player = new Player(client.sessionId, 0, team); this.state.players.set(client.sessionId, player); diff --git a/src/rooms/commands/PlayReadyCommand.ts b/src/rooms/commands/PlayReadyCommand.ts index 0778f1c..6f60ceb 100644 --- a/src/rooms/commands/PlayReadyCommand.ts +++ b/src/rooms/commands/PlayReadyCommand.ts @@ -32,7 +32,8 @@ export class PlayReadyCommand extends Command