修改作弊率的计算方式

This commit is contained in:
zhl 2021-03-09 20:43:15 +08:00
parent 7e52d2261a
commit 65f026db69

View File

@ -125,13 +125,13 @@ export class GameEnv {
this.robotRateExtra = data.get(BaseConst.ROBOT_RATE_EXTRA).value this.robotRateExtra = data.get(BaseConst.ROBOT_RATE_EXTRA).value
} }
public getCheatRate(val: number) { public getCheatRate(val: number) {
if (val < this.robotLvlLow) { if (val < this.robotRateMid) {
return this.robotRateLow return this.robotRateLow
} else if (val < this.robotLvlMid) { } if (val < this.robotLvlHigh) {
return this.robotRateMid return this.robotRateMid
} else if (val < this.robotLvlHigh) { } else if (val < this.robotLvlExtra) {
return this.robotRateHigh return this.robotRateHigh
} else { } else if (val >= this.robotRateExtra){
return this.robotRateExtra return this.robotRateExtra
} }
} }