规范抽卡的下发消息
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@ -62,7 +62,6 @@ Object.defineProperties(Room.prototype, {
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}
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}
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let cards = gameUtil.drawCard(this.state.cardQueue, player, count);
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let cards = gameUtil.drawCard(this.state.cardQueue, player, count);
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let client = this.getClient(dstplayer);
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let client = this.getClient(dstplayer);
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client.send('draw_card_s2c', cards);
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let sData = {
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let sData = {
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player: dstplayer,
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player: dstplayer,
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cards: cards
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cards: cards
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@ -18,7 +18,7 @@ export class BeginGameCommand extends Command<CardGameState, {}> {
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for (let client of this.room.clients) {
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for (let client of this.room.clients) {
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let player = this.state.players.get(client.sessionId);
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let player = this.state.players.get(client.sessionId);
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let cards = gameUtil.drawCard(this.state.cardQueue, player, singleton(GameEnv).initCardNum);
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let cards = gameUtil.drawCard(this.state.cardQueue, player, singleton(GameEnv).initCardNum);
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this.room.sDrawCard(client, cards);
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this.room.sDrawCard(client, {player: client.sessionId, cards});
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}
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}
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this.state.gameState = GameStateConst.STATE_CHANGE_CARD;
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this.state.gameState = GameStateConst.STATE_CHANGE_CARD;
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}
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}
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