修正队伍设置错误的bug
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@ -32,7 +32,8 @@ export class PlayReadyCommand extends Command<CardGameState, {
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// return [new PrepareCommand()];
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// return [new PrepareCommand()];
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let i = 0;
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let i = 0;
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for (let [,player] of this.state.players) {
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for (let [,player] of this.state.players) {
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player.team = (i == 1 || i ++ == 2) ? 1 : 0;
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player.team = (i == 1 || i == 2) ? 1 : 0;
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i += 1;
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}
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}
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await this.room.setPrivate(true);
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await this.room.setPrivate(true);
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this.room.state.updateGameState(GameStateConst.CHANGE_HERO);
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this.room.state.updateGameState(GameStateConst.CHANGE_HERO);
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