增加玩家死亡后退出游戏解锁game locker的功能
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@ -161,4 +161,31 @@ export async function createRobot(data: any) {
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})
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}
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/**
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* 用户主动离开游戏
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* @param {string} accountid
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* @param {string} roomid
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* @return {Promise<any>}
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*/
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export async function leftGame(accountid: string, roomid: string) {
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debugRoom(`player dead and left game: ${roomid}, ${accountid}`)
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const data = { roomid }
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let dataStr = JSON.stringify(data)
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const infoHost = await new Service().getInfoSvr()
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if (!infoHost) {
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error('no info host found!!!')
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}
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let reqConfig = {
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method: 'post',
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url: `${ infoHost }/${ accountid }/leftgame`,
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headers: {
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'Content-Type': 'application/json'
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},
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data: dataStr
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}
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// @ts-ignore
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return axios(reqConfig)
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}
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@ -19,10 +19,11 @@ import { GameStateConst } from '../constants/GameStateConst'
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import { GameRestartCommand } from './commands/GameRestartCommand'
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import { RobotClient } from '../robot/RobotClient'
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import { ChangePetCommand } from './commands/ChangePetCommand'
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import { createRobot } from '../common/WebApi'
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import { createRobot, leftGame } from '../common/WebApi'
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import { Service } from '../service/Service'
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import { ManualTurnEndCommand } from './commands/ManualTurnEndCommand'
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import { RoomOptions } from '../cfg/RoomOptions'
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import { PlayerStateConst } from '../constants/PlayerStateConst'
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export class GeneralRoom extends Room {
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dispatcher = new Dispatcher(this)
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@ -186,17 +187,21 @@ export class GeneralRoom extends Room {
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}
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this.bUserLeft(client.sessionId)
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} else {
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this.state.players.get(client.sessionId).online = false
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let player = this.state.players.get(client.sessionId)
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player.online = false
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let assistClient = this.getAssistClient(client.sessionId)
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assistClient.active = true
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try {
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if (consented) {
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// 20210310 添加, 如果该玩家已死亡, 则上报下, 清除redis中的锁定键
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if (this.state.mode == 1 && !player.robot && player.state == PlayerStateConst.PLAYER_DEAD) {
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await leftGame(player.id, this.roomId)
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} else if (consented) {
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throw new Error('consented leave')
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} else {
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await this.allowReconnection(client, 10 * 60)
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debugRoom(`${ client.sessionId } 重连`)
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assistClient.active = false
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this.state.players.get(client.sessionId).online = true
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player.online = true
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}
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} catch (e) {
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debugRoom(`player realy level :${ client.sessionId }, try add robot`)
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@ -371,6 +376,7 @@ export class GeneralRoom extends Room {
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getAssistClient(sessionId: string): RobotClient {
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return this.assistMap.get(sessionId)
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}
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/**
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* 根据指定的座次号获取玩家信息
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*/
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@ -400,10 +406,11 @@ export class GeneralRoom extends Room {
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let opposIdx = ((this.maxClients / 2 | 0) + idx) % this.maxClients
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return this.getPlayerByIdx(opposIdx)
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}
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getOtherTeamPlayers(srcPlayer: string, exPlayer?: string): Player[] {
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let team = this.state.players.get(srcPlayer).team
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let results:Player[] = []
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for (let [,player] of this.state.players) {
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let results: Player[] = []
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for (let [, player] of this.state.players) {
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if (player.team !== team) {
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if (exPlayer && player.id != exPlayer) {
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results.push(player)
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