跑通下随从流程
This commit is contained in:
parent
583aa8b61c
commit
744d0df50b
@ -49,7 +49,7 @@ export class GeneralRoom extends Room {
|
||||
|
||||
this.onMessage("select_pet_c2s", (client, message) => {
|
||||
console.log('select_pet from ', client.sessionId, message);
|
||||
this.dispatcher.dispatch(new SelectPetCommand(), {client, cardId: message.cardId, playerId: message.player, pos: message.pos, effCards: message.effCards });
|
||||
this.dispatcher.dispatch(new SelectPetCommand(), {client, cardId: message.card, playerId: message.player, pos: message.pos, effCards: message.effCards });
|
||||
});
|
||||
|
||||
this.onMessage("select_hero_c2s", (client, message) => {
|
||||
|
@ -14,7 +14,7 @@ export class SelectPetCommand extends Command<CardGameState, {client: Client,
|
||||
cardId: number,
|
||||
playerId: string,
|
||||
pos: number,
|
||||
effCards: string[]
|
||||
effCards: number[]
|
||||
}> {
|
||||
execute({client, cardId, playerId, pos, effCards} = this.payload) {
|
||||
let sessionId = this.state.currentTurn;
|
||||
@ -22,27 +22,30 @@ export class SelectPetCommand extends Command<CardGameState, {client: Client,
|
||||
let ap = 0;
|
||||
let moreAp = 0;
|
||||
let count = 0;
|
||||
let targetCard;
|
||||
for (let card of this.state.cards.values()) {
|
||||
ap += card.number;
|
||||
count ++;
|
||||
if (count > 2) {
|
||||
moreAp += 10;
|
||||
}
|
||||
}
|
||||
for (let [key, pet] of player.pets) {
|
||||
if (pet.ap == 0 ) {
|
||||
pet.ap = ap + moreAp;
|
||||
break;
|
||||
if (card.id == cardId) {
|
||||
targetCard = card;
|
||||
}
|
||||
}
|
||||
if (!targetCard) {
|
||||
return;
|
||||
}
|
||||
let eff_cnt = effCards.length;
|
||||
|
||||
let dstplayer = this.state.players.get(playerId);
|
||||
let dstpet;
|
||||
if (pos != undefined) {
|
||||
dstpet = dstplayer.pets.get(pos+'');
|
||||
}
|
||||
let cardpoint = 10;
|
||||
let eff_cnt = effCards.length;
|
||||
let data = {srcplayer: player, card: cardId, cardpoint, eff_cnt, dstplayer, dstpet}
|
||||
let cardpoint = moreAp;
|
||||
|
||||
let data = {srcplayer: player, card: targetCard.effect, cardpoint, eff_cnt, dstplayer, dstpet}
|
||||
this.room.battleMan.useCard(data);
|
||||
return [new TurnEndCommand()];
|
||||
|
||||
|
@ -52,7 +52,7 @@ export class BattleHandler {
|
||||
public useCard(obj:
|
||||
{srcplayer: Player, card: number, cardpoint: number, eff_cnt: number, dstplayer: Player, dstpet: Pet})
|
||||
{
|
||||
if(!obj || obj.card){
|
||||
if(!obj || !obj.card){
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -16,9 +16,9 @@ export class PetHandler {
|
||||
_cfg: UnitCfg;
|
||||
_skills: Map<number, Skill> = new Map();
|
||||
|
||||
_bornSkills: Skill[];
|
||||
_dieSkills: Skill[];
|
||||
_halos: Skill[];
|
||||
_bornSkills: Skill[] = [];
|
||||
_dieSkills: Skill[] = [];
|
||||
_halos: Skill[] = [];
|
||||
|
||||
_baseap: number; // 基础
|
||||
|
||||
|
@ -19,11 +19,11 @@ export class PlayerHandler {
|
||||
|
||||
public _unitcfg: UnitCfg;
|
||||
|
||||
public _pets: PetHandler[];
|
||||
public _pets: PetHandler[] = [];
|
||||
|
||||
public _skills: Skill[];
|
||||
public _skills: Skill[] = [];
|
||||
|
||||
public _exskills: Skill[];
|
||||
public _exskills: Skill[] = [];
|
||||
|
||||
private _owner: BattleHandler;
|
||||
|
||||
@ -52,8 +52,7 @@ export class PlayerHandler {
|
||||
public newPet(): PetHandler {
|
||||
let res = null;
|
||||
let pr = null;
|
||||
for(let key in this._player.pets){
|
||||
let obj = this._player.pets.get(key);
|
||||
for(let [key, obj] of this._player.pets){
|
||||
if(obj.ap == 0){
|
||||
res = obj;
|
||||
break;
|
||||
@ -87,7 +86,7 @@ export class PlayerHandler {
|
||||
if(!pet){
|
||||
return false;
|
||||
}
|
||||
pet.setParam({id: cfg.stageunit_id, ap:obj.cardpoint, effcnt: obj.eff_cnt, exskillid:
|
||||
pet.setParam({id: cfg.stageunit_id, ap:obj.cardpoint, effcnt: obj.eff_cnt, exskillid:
|
||||
[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]});
|
||||
|
||||
//todo: build pet init json -> client
|
||||
@ -115,7 +114,7 @@ export class PlayerHandler {
|
||||
obj.checkHalo(apet);
|
||||
}
|
||||
apet.checkHalo(obj);
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
public setFriend(aplayer: PlayerHandler){
|
||||
|
Loading…
x
Reference in New Issue
Block a user