暂时更新新手关

This commit is contained in:
zhl 2021-02-02 10:42:32 +08:00
parent 3856a044b8
commit 787d6af948
2 changed files with 20 additions and 6 deletions

View File

@ -14,11 +14,14 @@ export class BeginGameCommand extends Command<CardGameState, {}> {
async execute() {
this.state.maxCardId = 0;
let card0 = gameUtil.initCardQue(1);
let card1 = gameUtil.initCardQue(card0.length + 1);
let cardAll = card0.concat(card1);
cardAll.randomSort();
this.state.cardQueue = cardAll;
// let card0 = gameUtil.initCardQue(1);
// let card1 = gameUtil.initCardQue(card0.length + 1);
// let cardAll = card0.concat(card1);
// cardAll.randomSort();
let card0 = gameUtil.initSampleCards(1)
// let card1 = gameUtil.initSampleCards(card0.length + 1)
// let cardAll = card0.concat(card1)
this.state.cardQueue = card0;
let i = 0;
for (let [id] of this.state.players) {
this.room.addCard(id, new GameEnv().playerInitNums[i++], 0);

View File

@ -4,7 +4,7 @@ import {Player} from "../rooms/schema/Player";
import {BaseConst} from "../constants/BaseConst";
import {SystemCardCfg} from "../cfg/parsers/SystemCardCfg";
import {EffectCardCfg} from "../cfg/parsers/EffectCardCfg";
import {cardLog, error} from "../common/Debug";
import { cardLog, debugRoom, error } from '../common/Debug'
import {Room} from "colyseus";
import {PlayerStateConst} from "../constants/PlayerStateConst";
import {GameEnv} from "../cfg/GameEnv";
@ -39,6 +39,17 @@ let gameUtil = {
cards.randomSort();
return cards;
},
initSampleCards(beginNum: number) {
let cardArr = [[1, 1, 20012, 1], [2, 3, 20102, 11], [3, 4, 20032, 1], [4, 10, 20102, 11], [5, 10, 20042, 1], [6, 1, 20012, 1], [7, 3, 20102, 11], [8, 4, 20032, 1], [9, 5, 20102, 11], [10, 6, 20102, 11], [11, 1, 20012, 1], [12, 5, 20102, 11], [13, 5, 20032, 1], [14, 5, 20102, 11], [15, 5, 20102, 11], [16, 6, 20102, 11], [17, 1, 20012, 1], [18, 3, 20102, 11], [19, 5, 20102, 11], [20, 7, 20102, 11], [21, 8, 20042, 1], [22, 10, 20102, 11], [23, 4, 20102, 11], [24, 7, 20052, 1], [25, 3, 20102, 11], [26, 7, 20052, 1], [27, 6, 20072, 1], [28, 1, 20052, 1], [29, 5, 20102, 11], [30, 4, 20052, 1], [31, 0, 20112, 2], [32, 5, 20102, 11], [33, 5, 20062, 1], [34, 2, 20102, 11], [35, 4, 20062, 1], [36, 1, 20072, 1], [37, 1, 20102, 11], [38, 1, 20062, 1], [39, 9, 20042, 1], [40, 0, 20112, 2], [41, 6, 20102, 11], [42, 8, 20072, 1], [43, 0, 20112, 2], [44, 0, 20112, 2], [45, 0, 20112, 2], [46, 0, 20112, 2], [47, 0, 20112, 2], [48, 0, 20112, 2], [49, 10, 20042, 1], [50, 0, 20112, 2], [51, 5, 20102, 11], [52, 5, 20082, 1], [53, 5, 20102, 11], [54, 5, 20052, 1], [55, 0, 20122, 3], [56, 0, 20122, 3], [57, 0, 20122, 3], [58, 0, 20122, 3], [59, 0, 20122, 3], [60, 0, 20122, 3], [61, 0, 20122, 3], [62, 0, 20122, 3], [63, 0, 20112, 2], [64, 0, 20112, 2], [65, 0, 20112, 2], [66, 0, 20112, 2], [67, 0, 20112, 2], [68, 0, 20112, 2]]
let cards: Card[] = [];
for (let i = cardArr.length - 1; i >=0; i--) {
let subarr = cardArr[i]
let card = new Card(subarr[0], subarr[1], subarr[3], subarr[2])
cards.push(card)
}
debugRoom(cards)
return cards
},
/**
*
* @param effectId