player增加一个用于标记座次号的字段

This commit is contained in:
zhl 2021-01-14 13:25:22 +08:00
parent 6901d22c52
commit 7c5a74762f
9 changed files with 46 additions and 27 deletions

7
src/global.d.ts vendored
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@ -282,6 +282,13 @@ declare module "colyseus" {
* @param srcPlayer
*/
getOppositePlayer(srcPlayer: string|Player): Player;
/**
* index获取玩家
* @param {number} idx
* @return {Player}
*/
getPlayerByIdx(idx: number): Player;
}
}

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@ -257,7 +257,17 @@ export class GeneralRoom extends Room {
getAssistClient(sessionId: string): RobotClient {
return this.assistMap.get(sessionId);
}
getPlayerByIdx(idx: number) {
for (let [, player] of this.state.players) {
if (player.idx == idx) {
return player;
}
}
}
/**
*
* @param srcPlayer
*/
getOppositePlayer(srcPlayer: string | Player): Player {
let playerId;
if (typeof srcPlayer === 'string') {
@ -268,9 +278,8 @@ export class GeneralRoom extends Room {
if (!this.state.players.has(playerId)) {
return null;
}
const sessionIds = [...this.state.players.keys()];
let idx = sessionIds.indexOf(playerId);
let playerId2 = sessionIds[(2 + idx) % 4];
return this.state.players.get(playerId2);
let idx = this.state.players.get(playerId).idx;
let opposIdx = (2 + idx) % 4;
return this.getPlayerByIdx(opposIdx);
}
}

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@ -19,7 +19,9 @@ export class EatConfirmCommand extends Command<CardGameState, { timeUp: boolean
async execute({timeUp} = this.payload) {
let giveUpCount = 0;
const playerCount = this.room.maxClients - 1;
const sessionIds = [...this.state.players.keys()];
const players = [...this.state.players.values()];
players.sort((a, b) => a.idx - b.idx);
const sessionIds = players.map(p => p.id);
// 将当前轮玩家移至第一位
let pids: string[] = sessionIds.moveElement(-sessionIds.indexOf(this.state.currentTurn));

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@ -45,10 +45,6 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
}
}
getPlayerByIdx(idx: number) {
let players = [...this.state.players.values()];
return players[idx];
}
sendHelp(client: Client, msg: string) {
let str = ''
str += '将一个玩家的手牌全变成指定的效果卡: changeeffect:玩家index|效果卡id 例: changeeffect:0|20011 \n';
@ -110,7 +106,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
let arr = msg.split('|');
let playerIdx = parseInt(arr[0]);
let effectId = parseInt(arr[1]);
let player = this.getPlayerByIdx(playerIdx);
let player = this.room.getPlayerByIdx(playerIdx);
for (let [, card] of player.cards) {
card.effect = effectId;
}
@ -131,7 +127,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
let arr = msg.split('|');
let playerIdx = parseInt(arr[0]);
let heroId = parseInt(arr[1]);
let player = this.getPlayerByIdx(playerIdx);
let player = this.room.getPlayerByIdx(playerIdx);
player.heroId = heroId;
this.room.battleMan.updatePlayerHero(player);
let client = this.room.getClient(player.id);
@ -158,7 +154,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
let arr = msg.split('|');
let playerIdx = parseInt(arr[0]);
let effectId = parseInt(arr[1]);
let player = this.getPlayerByIdx(playerIdx);
let player = this.room.getPlayerByIdx(playerIdx);
let count = parseInt(arr[2]);
this.room.generateCard({player: player, count, effectId, fromplayer: player});
let client = this.room.getClient(player.id);
@ -178,7 +174,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
}
let arr = msg.split('|');
let playerIdx = parseInt(arr[0]);
let player = this.getPlayerByIdx(playerIdx);
let player = this.room.getPlayerByIdx(playerIdx);
let count = parseInt(arr[1]);
let extData;
if (arr.length > 2) {
@ -208,7 +204,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
updateHeroHp(msg: string) {
let arr = msg.split('|');
let playerIdx = parseInt(arr[0]);
let player = this.getPlayerByIdx(playerIdx);
let player = this.room.getPlayerByIdx(playerIdx);
let count = parseInt(arr[1]);
this.room.updateHp(player.id, count);
}

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@ -14,7 +14,9 @@ export class NextTurnCommand extends Command<CardGameState, {}> {
async execute(){
this.state.updateGameState(GameStateConst.STATE_BEGIN_DRAW);
const sessionIds = [...this.state.players.keys()];
const players = [...this.state.players.values()];
players.sort((a, b) => a.idx - b.idx);
const sessionIds = players.map(p => p.id);
if (!this.state.currentTurn) {
this.state.round = 0;
}

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@ -13,9 +13,9 @@ export class OnJoinCommand extends Command<CardGameState, {
accountId: string
}> {
execute({client, accountId} = this.payload) {
let team = (this.state.players.size == 1 || this.state.players.size == 2)? 1 : 0;
// 实际的team会在PlayReadyCommand中设置
let player = new Player(client.sessionId, 0, team);
let count = this.state.players.size;
let team = (count == 1 || count == 2)? 1 : 0;
let player = new Player(client.sessionId, count, team);
if (accountId && accountId == 'robot') {
accountId = `robot_${client.sessionId}`;
} else if (!accountId) {

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@ -30,11 +30,11 @@ export class PlayReadyCommand extends Command<CardGameState, {
this.room.stopSchedule('waiting_player');
// 比大小, 确定先手
// return [new PrepareCommand()];
let i = 0;
for (let [,player] of this.state.players) {
player.team = (i == 1 || i == 2) ? 1 : 0;
i += 1;
}
// let i = 0;
// for (let [,player] of this.state.players) {
// player.team = (i == 1 || i == 2) ? 1 : 0;
// i += 1;
// }
await this.room.setPrivate(true);
this.room.state.updateGameState(GameStateConst.CHANGE_HERO);
let self = this;

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@ -7,7 +7,6 @@ import {BaseConst} from "../../constants/BaseConst";
import {error} from "../../common/Debug";
import {GameEnv} from "../../cfg/GameEnv";
import {StateTypeEnum} from "../enums/StateTypeEnum";
import {raw} from "express";
import {getCardGroup} from "../../common/WebApi";
/**

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@ -59,6 +59,9 @@ export class Player extends Schema {
*/
@type("number")
team: number;
@type("number")
idx: number;
/**
* , ,
*/
@ -89,12 +92,13 @@ export class Player extends Schema {
@type({ map: "number" })
unitCfgs = new MapSchema<number>();
constructor(id: string, heroId: number, team: number) {
constructor(id: string, idx: number, team: number) {
super();
this.id = id;
this.state = PlayerStateConst.PLAYER_NORMAL;
this.hp = 0;
this.heroId = heroId;
this.idx = idx;
this.heroId = 0;
this.team = team;
this.countTotal = 0;
this.countPresent = 0;