player增加一个用于标记座次号的字段

This commit is contained in:
zhl 2021-01-14 13:25:22 +08:00
parent 6901d22c52
commit 7c5a74762f
9 changed files with 46 additions and 27 deletions

7
src/global.d.ts vendored
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@ -282,6 +282,13 @@ declare module "colyseus" {
* @param srcPlayer * @param srcPlayer
*/ */
getOppositePlayer(srcPlayer: string|Player): Player; getOppositePlayer(srcPlayer: string|Player): Player;
/**
* index获取玩家
* @param {number} idx
* @return {Player}
*/
getPlayerByIdx(idx: number): Player;
} }
} }

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@ -257,7 +257,17 @@ export class GeneralRoom extends Room {
getAssistClient(sessionId: string): RobotClient { getAssistClient(sessionId: string): RobotClient {
return this.assistMap.get(sessionId); return this.assistMap.get(sessionId);
} }
getPlayerByIdx(idx: number) {
for (let [, player] of this.state.players) {
if (player.idx == idx) {
return player;
}
}
}
/**
*
* @param srcPlayer
*/
getOppositePlayer(srcPlayer: string | Player): Player { getOppositePlayer(srcPlayer: string | Player): Player {
let playerId; let playerId;
if (typeof srcPlayer === 'string') { if (typeof srcPlayer === 'string') {
@ -268,9 +278,8 @@ export class GeneralRoom extends Room {
if (!this.state.players.has(playerId)) { if (!this.state.players.has(playerId)) {
return null; return null;
} }
const sessionIds = [...this.state.players.keys()]; let idx = this.state.players.get(playerId).idx;
let idx = sessionIds.indexOf(playerId); let opposIdx = (2 + idx) % 4;
let playerId2 = sessionIds[(2 + idx) % 4]; return this.getPlayerByIdx(opposIdx);
return this.state.players.get(playerId2);
} }
} }

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@ -19,7 +19,9 @@ export class EatConfirmCommand extends Command<CardGameState, { timeUp: boolean
async execute({timeUp} = this.payload) { async execute({timeUp} = this.payload) {
let giveUpCount = 0; let giveUpCount = 0;
const playerCount = this.room.maxClients - 1; const playerCount = this.room.maxClients - 1;
const sessionIds = [...this.state.players.keys()]; const players = [...this.state.players.values()];
players.sort((a, b) => a.idx - b.idx);
const sessionIds = players.map(p => p.id);
// 将当前轮玩家移至第一位 // 将当前轮玩家移至第一位
let pids: string[] = sessionIds.moveElement(-sessionIds.indexOf(this.state.currentTurn)); let pids: string[] = sessionIds.moveElement(-sessionIds.indexOf(this.state.currentTurn));

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@ -45,10 +45,6 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
} }
} }
getPlayerByIdx(idx: number) {
let players = [...this.state.players.values()];
return players[idx];
}
sendHelp(client: Client, msg: string) { sendHelp(client: Client, msg: string) {
let str = '' let str = ''
str += '将一个玩家的手牌全变成指定的效果卡: changeeffect:玩家index|效果卡id 例: changeeffect:0|20011 \n'; str += '将一个玩家的手牌全变成指定的效果卡: changeeffect:玩家index|效果卡id 例: changeeffect:0|20011 \n';
@ -110,7 +106,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
let arr = msg.split('|'); let arr = msg.split('|');
let playerIdx = parseInt(arr[0]); let playerIdx = parseInt(arr[0]);
let effectId = parseInt(arr[1]); let effectId = parseInt(arr[1]);
let player = this.getPlayerByIdx(playerIdx); let player = this.room.getPlayerByIdx(playerIdx);
for (let [, card] of player.cards) { for (let [, card] of player.cards) {
card.effect = effectId; card.effect = effectId;
} }
@ -131,7 +127,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
let arr = msg.split('|'); let arr = msg.split('|');
let playerIdx = parseInt(arr[0]); let playerIdx = parseInt(arr[0]);
let heroId = parseInt(arr[1]); let heroId = parseInt(arr[1]);
let player = this.getPlayerByIdx(playerIdx); let player = this.room.getPlayerByIdx(playerIdx);
player.heroId = heroId; player.heroId = heroId;
this.room.battleMan.updatePlayerHero(player); this.room.battleMan.updatePlayerHero(player);
let client = this.room.getClient(player.id); let client = this.room.getClient(player.id);
@ -158,7 +154,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
let arr = msg.split('|'); let arr = msg.split('|');
let playerIdx = parseInt(arr[0]); let playerIdx = parseInt(arr[0]);
let effectId = parseInt(arr[1]); let effectId = parseInt(arr[1]);
let player = this.getPlayerByIdx(playerIdx); let player = this.room.getPlayerByIdx(playerIdx);
let count = parseInt(arr[2]); let count = parseInt(arr[2]);
this.room.generateCard({player: player, count, effectId, fromplayer: player}); this.room.generateCard({player: player, count, effectId, fromplayer: player});
let client = this.room.getClient(player.id); let client = this.room.getClient(player.id);
@ -178,7 +174,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
} }
let arr = msg.split('|'); let arr = msg.split('|');
let playerIdx = parseInt(arr[0]); let playerIdx = parseInt(arr[0]);
let player = this.getPlayerByIdx(playerIdx); let player = this.room.getPlayerByIdx(playerIdx);
let count = parseInt(arr[1]); let count = parseInt(arr[1]);
let extData; let extData;
if (arr.length > 2) { if (arr.length > 2) {
@ -208,7 +204,7 @@ export class GMCommand extends Command<CardGameState, {client: Client, message:
updateHeroHp(msg: string) { updateHeroHp(msg: string) {
let arr = msg.split('|'); let arr = msg.split('|');
let playerIdx = parseInt(arr[0]); let playerIdx = parseInt(arr[0]);
let player = this.getPlayerByIdx(playerIdx); let player = this.room.getPlayerByIdx(playerIdx);
let count = parseInt(arr[1]); let count = parseInt(arr[1]);
this.room.updateHp(player.id, count); this.room.updateHp(player.id, count);
} }

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@ -14,7 +14,9 @@ export class NextTurnCommand extends Command<CardGameState, {}> {
async execute(){ async execute(){
this.state.updateGameState(GameStateConst.STATE_BEGIN_DRAW); this.state.updateGameState(GameStateConst.STATE_BEGIN_DRAW);
const sessionIds = [...this.state.players.keys()]; const players = [...this.state.players.values()];
players.sort((a, b) => a.idx - b.idx);
const sessionIds = players.map(p => p.id);
if (!this.state.currentTurn) { if (!this.state.currentTurn) {
this.state.round = 0; this.state.round = 0;
} }

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@ -13,9 +13,9 @@ export class OnJoinCommand extends Command<CardGameState, {
accountId: string accountId: string
}> { }> {
execute({client, accountId} = this.payload) { execute({client, accountId} = this.payload) {
let team = (this.state.players.size == 1 || this.state.players.size == 2)? 1 : 0; let count = this.state.players.size;
// 实际的team会在PlayReadyCommand中设置 let team = (count == 1 || count == 2)? 1 : 0;
let player = new Player(client.sessionId, 0, team); let player = new Player(client.sessionId, count, team);
if (accountId && accountId == 'robot') { if (accountId && accountId == 'robot') {
accountId = `robot_${client.sessionId}`; accountId = `robot_${client.sessionId}`;
} else if (!accountId) { } else if (!accountId) {

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@ -30,11 +30,11 @@ export class PlayReadyCommand extends Command<CardGameState, {
this.room.stopSchedule('waiting_player'); this.room.stopSchedule('waiting_player');
// 比大小, 确定先手 // 比大小, 确定先手
// return [new PrepareCommand()]; // return [new PrepareCommand()];
let i = 0; // let i = 0;
for (let [,player] of this.state.players) { // for (let [,player] of this.state.players) {
player.team = (i == 1 || i == 2) ? 1 : 0; // player.team = (i == 1 || i == 2) ? 1 : 0;
i += 1; // i += 1;
} // }
await this.room.setPrivate(true); await this.room.setPrivate(true);
this.room.state.updateGameState(GameStateConst.CHANGE_HERO); this.room.state.updateGameState(GameStateConst.CHANGE_HERO);
let self = this; let self = this;

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@ -7,7 +7,6 @@ import {BaseConst} from "../../constants/BaseConst";
import {error} from "../../common/Debug"; import {error} from "../../common/Debug";
import {GameEnv} from "../../cfg/GameEnv"; import {GameEnv} from "../../cfg/GameEnv";
import {StateTypeEnum} from "../enums/StateTypeEnum"; import {StateTypeEnum} from "../enums/StateTypeEnum";
import {raw} from "express";
import {getCardGroup} from "../../common/WebApi"; import {getCardGroup} from "../../common/WebApi";
/** /**

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@ -59,6 +59,9 @@ export class Player extends Schema {
*/ */
@type("number") @type("number")
team: number; team: number;
@type("number")
idx: number;
/** /**
* , , * , ,
*/ */
@ -89,12 +92,13 @@ export class Player extends Schema {
@type({ map: "number" }) @type({ map: "number" })
unitCfgs = new MapSchema<number>(); unitCfgs = new MapSchema<number>();
constructor(id: string, heroId: number, team: number) { constructor(id: string, idx: number, team: number) {
super(); super();
this.id = id; this.id = id;
this.state = PlayerStateConst.PLAYER_NORMAL; this.state = PlayerStateConst.PLAYER_NORMAL;
this.hp = 0; this.hp = 0;
this.heroId = heroId; this.idx = idx;
this.heroId = 0;
this.team = team; this.team = team;
this.countTotal = 0; this.countTotal = 0;
this.countPresent = 0; this.countPresent = 0;