重构代码

This commit is contained in:
zhl 2021-03-01 14:24:48 +08:00
parent a0c57268d2
commit 7dd2c82a50
2 changed files with 191 additions and 160 deletions

0
src/cfg/RoomOptions.ts Normal file
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@ -1,194 +1,223 @@
import {Client, Room} from "colyseus";
import {CardGameState} from "./schema/CardGameState";
import {OnJoinCommand} from "./commands/OnJoinCommand";
import {PlayReadyCommand} from "./commands/PlayReadyCommand";
import {Dispatcher} from "@colyseus/command";
import {DiscardCommand} from "./commands/DiscardCommand";
import {SelectPetCommand} from "./commands/SelectPetCommand";
import {ChangeCardCommand} from "./commands/ChangeCardCommand";
import {SelectHeroCommand} from "./commands/SelectHeroCommand";
import {EatCardCommand} from "./commands/EatCardCommand";
import {GiveUpCommand} from "./commands/GiveUpCommand";
import {BattleHandler} from "./logic/Handler/BattleHandler";
import {debugRoom, error, msgLog} from "../common/Debug";
import {Delayed} from "@gamestdio/timer/lib/Delayed";
import {IncomingMessage} from "http";
import {PlayerStateConst} from "../constants/PlayerStateConst";
import {Player} from "./schema/Player";
import {GMCommand} from "./commands/GMCommand";
import {GameStateConst} from "../constants/GameStateConst";
import {GameRestartCommand} from "./commands/GameRestartCommand";
import {RobotClient} from "../robot/RobotClient";
import {ChangePetCommand} from "./commands/ChangePetCommand";
import {createRobot} from "../common/WebApi";
import { Client, Room } from 'colyseus'
import { CardGameState } from './schema/CardGameState'
import { OnJoinCommand } from './commands/OnJoinCommand'
import { PlayReadyCommand } from './commands/PlayReadyCommand'
import { Dispatcher } from '@colyseus/command'
import { DiscardCommand } from './commands/DiscardCommand'
import { SelectPetCommand } from './commands/SelectPetCommand'
import { ChangeCardCommand } from './commands/ChangeCardCommand'
import { SelectHeroCommand } from './commands/SelectHeroCommand'
import { EatCardCommand } from './commands/EatCardCommand'
import { GiveUpCommand } from './commands/GiveUpCommand'
import { BattleHandler } from './logic/Handler/BattleHandler'
import { debugRoom, error, msgLog } from '../common/Debug'
import { Delayed } from '@gamestdio/timer/lib/Delayed'
import { IncomingMessage } from 'http'
import { Player } from './schema/Player'
import { GMCommand } from './commands/GMCommand'
import { GameStateConst } from '../constants/GameStateConst'
import { GameRestartCommand } from './commands/GameRestartCommand'
import { RobotClient } from '../robot/RobotClient'
import { ChangePetCommand } from './commands/ChangePetCommand'
import { createRobot } from '../common/WebApi'
import { Service } from '../service/Service'
export class GeneralRoom extends Room {
dispatcher = new Dispatcher(this);
maxClients = 4;
score = 0;
battleMan = new BattleHandler();
dispatcher = new Dispatcher(this)
maxClients = 4
score = 0
battleMan = new BattleHandler()
// 用于游戏过程中各种计时器, 使用该计时器的前提是, 只针对当前操作玩家
gameClock: Map<string, Delayed> = new Map();
gameClock: Map<string, Delayed> = new Map()
assistMap: Map<String, RobotClient> = new Map();
match = '';
robotCount = 0;
assistMap: Map<String, RobotClient> = new Map()
match = ''
robotCount = 0
async onAuth (client:Client, options: any, request: IncomingMessage) {
debugRoom(options);
async onAuth(client: Client, options: any, request: IncomingMessage) {
debugRoom(options)
// TODO: 验证用户信息
// client.auth.accountId = options.accountId;
// client.auth.sessionId = options.sessionId;
return true;
return true
}
onCreate (options: any) {
let cs = new CardGameState();
onCreate(options: any) {
let cs = new CardGameState()
if (options.clients) {
this.maxClients = options.clients
}
this.setState(cs);
this.setState(cs)
if (options.mode) {
this.state.mode = +options.mode;
this.state.mode = +options.mode
}
this.setPrivate(true);
this.setPrivate(true)
if (options.count) {
this.robotCount = Math.min(Math.max(0, options.count), this.maxClients - 1);
this.robotCount = Math.min(Math.max(0, options.count), this.maxClients - 1)
}
this.match = options.match;
this.match = options.match
if (options.score) {
this.score = options.score;
this.score = options.score
}
this.battleMan.init(cs, this);
this.clock.start();
this.state.gameState = GameStateConst.STATE_WAIT_JOIN;
this.onMessage("play_ready_c2s", (client, message) => {
msgLog('play_ready from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new PlayReadyCommand(), {client});
});
this.onMessage("change_card_c2s", (client, message) => {
msgLog('change_card from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new ChangeCardCommand(), {client, cards: message.cards});
});
this.onMessage("discard_card_c2s", (client, message) => {
msgLog('discard_card from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new DiscardCommand(), {client, cards: message.cards, target: message.target, dtype: 0});
});
this.onMessage("eat_card_c2s", (client, message) => {
msgLog('eat_card from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new EatCardCommand(), {client, cards: message.cards, target: message.target});
});
this.battleMan.init(cs, this)
this.clock.start()
this.state.gameState = GameStateConst.STATE_WAIT_JOIN
this.onMessage('play_ready_c2s', (client, message) => {
msgLog('play_ready from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new PlayReadyCommand(), { client })
})
this.onMessage('change_card_c2s', (client, message) => {
msgLog('change_card from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new ChangeCardCommand(), {
client,
cards: message.cards
})
})
this.onMessage('discard_card_c2s', (client, message) => {
msgLog('discard_card from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new DiscardCommand(), {
client,
cards: message.cards,
target: message.target,
dtype: 0
})
})
this.onMessage('eat_card_c2s', (client, message) => {
msgLog('eat_card from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new EatCardCommand(), {
client,
cards: message.cards,
target: message.target
})
})
this.onMessage("give_up_eat_c2s", (client, message) => {
msgLog('give_up_take from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new GiveUpCommand(), {client});
});
this.onMessage('give_up_eat_c2s', (client, message) => {
msgLog('give_up_take from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new GiveUpCommand(), { client })
})
this.onMessage("select_pet_c2s", (client, message) => {
msgLog('select_pet from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new SelectPetCommand(), {client, cardId: message.card, playerId: message.player, pos: message.pos, effCards: message.effCards, oldpos: message.oldPos });
});
this.onMessage('select_pet_c2s', (client, message) => {
msgLog('select_pet from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new SelectPetCommand(), {
client,
cardId: message.card,
playerId: message.player,
pos: message.pos,
effCards: message.effCards,
oldpos: message.oldPos
})
})
this.onMessage("select_hero_c2s", (client, message) => {
msgLog('select_hero from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new SelectHeroCommand(), {client, heroId: message.heroId, cardGroup: message.cardgroup});
});
this.onMessage('select_hero_c2s', (client, message) => {
msgLog('select_hero from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new SelectHeroCommand(), {
client,
heroId: message.heroId,
cardGroup: message.cardgroup
})
})
this.onMessage("gm", (client, message) => {
msgLog('gm command from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new GMCommand(), {client, message});
});
this.onMessage('gm', (client, message) => {
msgLog('gm command from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new GMCommand(), { client, message })
})
this.onMessage("restart_c2s", (client, message) => {
msgLog('restart game from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new GameRestartCommand(), {client});
});
this.onMessage('restart_c2s', (client, message) => {
msgLog('restart game from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new GameRestartCommand(), { client })
})
this.onMessage("change_pet_c2s", (client, message) => {
msgLog('change pet from ', client.sessionId, JSON.stringify(message));
this.dispatcher.dispatch(new ChangePetCommand(), {client, pos: message.pos, petId: message.petId});
});
this.onMessage('change_pet_c2s', (client, message) => {
msgLog('change pet from ', client.sessionId, JSON.stringify(message))
this.dispatcher.dispatch(new ChangePetCommand(), {
client,
pos: message.pos,
petId: message.petId
})
})
/**
* broadcast_c2s的消息, 广
*/
this.onMessage("broadcast_c2s", (client, message) => {
msgLog('broadcast_c2s from ', client.sessionId, JSON.stringify(message));
this.broadcast("broadcast_s2c", message, {except: client});
});
this.onMessage('broadcast_c2s', (client, message) => {
msgLog('broadcast_c2s from ', client.sessionId, JSON.stringify(message))
this.broadcast('broadcast_s2c', message, { except: client })
})
this.onMessage("*", (client, type, message) => {
this.onMessage('*', (client, type, message) => {
//
// Triggers when any other type of message is sent,
// excluding "action", which has its own specific handler defined above.
//
msgLog(client.sessionId, "sent", type, JSON.stringify(message));
});
msgLog(client.sessionId, 'sent', type, JSON.stringify(message))
})
}
onJoin (client: Client, options: any) {
onJoin(client: Client, options: any) {
let data = {
client: client,
accountId: options.accountid,
seat: options.seat,
score: options.score,
};
this.dispatcher.dispatch(new OnJoinCommand(), data);
score: options.score
}
this.dispatcher.dispatch(new OnJoinCommand(), data)
}
//TODO: 掉线逻辑
async onLeave (client: Client, consented: boolean) {
async onLeave(client: Client, consented: boolean) {
if (this.state.gameState === GameStateConst.STATE_GAME_OVER || this.state.gameState === GameStateConst.STATE_WAIT_JOIN) {
this.state.players.delete(client.sessionId);
this.state.players.delete(client.sessionId)
if (this.assistMap.has(client.sessionId)) {
this.assistMap.get(client.sessionId).leave();
this.assistMap.delete(client.sessionId);
this.assistMap.get(client.sessionId).leave()
this.assistMap.delete(client.sessionId)
}
this.bUserLeft(client.sessionId);
this.bUserLeft(client.sessionId)
} else {
this.state.players.get(client.sessionId).online = false;
let assistClient = this.getAssistClient(client.sessionId);
assistClient.active = true;
this.state.players.get(client.sessionId).online = false
let assistClient = this.getAssistClient(client.sessionId)
assistClient.active = true
try {
if (consented) {
throw new Error("consented leave");
throw new Error('consented leave')
} else {
await this.allowReconnection(client, 10 * 60);
debugRoom(`${client.sessionId} 重连`);
assistClient.active = false;
this.state.players.get(client.sessionId).online = true;
await this.allowReconnection(client, 10 * 60)
debugRoom(`${ client.sessionId } 重连`)
assistClient.active = false
this.state.players.get(client.sessionId).online = true
}
} catch (e) {
debugRoom(`player realy level :${client.sessionId}, try add robot`);
debugRoom(`player realy level :${ client.sessionId }, try add robot`)
// this.state.players.delete(client.sessionId);
}
}
}
onDispose() {
this.gameClock.clear();
this.assistMap.clear();
this.dispatcher.stop();
this.gameClock.clear()
this.assistMap.clear()
this.dispatcher.stop()
}
getClient(player: string | Player): Client {
let result: Client;
let sessionId;
let result: Client
let sessionId
if (typeof player == 'string') {
sessionId = player;
result = this.clients.find(client => client.sessionId == player );
sessionId = player
result = this.clients.find(client => client.sessionId == player)
} else {
sessionId = player.id;
result = this.clients.find(client => client.sessionId == player.id );
sessionId = player.id
result = this.clients.find(client => client.sessionId == player.id)
}
if (!result) {
debugRoom(`无法获取id为: ${typeof player == 'string' ? player : player.id} 的客户端`);
result = this.getAssistClient(sessionId);
debugRoom(`启用辅助机器人, 当前机器人状态: ${(result as RobotClient).active}`)
debugRoom(`无法获取id为: ${ typeof player == 'string' ? player : player.id } 的客户端`)
result = this.getAssistClient(sessionId)
debugRoom(`启用辅助机器人, 当前机器人状态: ${ (result as RobotClient).active }`)
}
return result;
return result
}
clientCount(): number {
return this.clients.length;
return this.clients.length
}
/**
@ -199,17 +228,17 @@ export class GeneralRoom extends Room {
* @param name
*/
beginSchedule(millisecond: number, handler: Function, name: string): void {
debugRoom(`begin schedule: `, name, millisecond / 1000);
debugRoom(`begin schedule: `, name, millisecond / 1000)
if (this.gameClock.has(name) && this.gameClock.get(name)?.active) {
error(`当前已存在进行中的gameClock: ${name}`);
this.gameClock.get(name).clear();
this.gameClock.delete(name);
error(`当前已存在进行中的gameClock: ${ name }`)
this.gameClock.get(name).clear()
this.gameClock.delete(name)
}
let self = this;
let self = this
let timeOverFun = function () {
handler && handler();
handler && handler()
}
this.gameClock.set(name, this.clock.setTimeout(timeOverFun, millisecond , name));
this.gameClock.set(name, this.clock.setTimeout(timeOverFun, millisecond, name))
}
/**
@ -217,19 +246,19 @@ export class GeneralRoom extends Room {
* gameClock任何时候只有一个可执行的任务
*/
stopSchedule(name: string): number {
debugRoom(`manual stop schedule: ${name}`);
debugRoom(`manual stop schedule: ${ name }`)
if (!this.gameClock.has(name)) {
return -1;
return -1
} else {
let clock = this.gameClock.get(name)
if (!clock.active) {
this.gameClock.delete(name);
return -1;
this.gameClock.delete(name)
return -1
} else {
let time = clock.elapsedTime;
clock.clear();
this.gameClock.delete(name);
return time;
let time = clock.elapsedTime
clock.clear()
this.gameClock.delete(name)
return time
}
}
@ -242,25 +271,25 @@ export class GeneralRoom extends Room {
* @param reason
*/
addScheduleTime(millisecond: number, reason?: string, name?: string): void {
let current;
let currentName = name;
let current
let currentName = name
if (!name) {
for (let [id, clock] of this.gameClock) {
if (clock.active) {
current = clock;
currentName = id;
break;
current = clock
currentName = id
break
}
}
} else {
if (this.gameClock.has(name)) {
current = this.gameClock.get(name);
current = this.gameClock.get(name)
}
}
debugRoom(`add schedule for ${currentName}, time: ${millisecond/1000}, reason: ${reason}`);
debugRoom(`add schedule for ${ currentName }, time: ${ millisecond / 1000 }, reason: ${ reason }`)
if (current) {
current.time += millisecond ;
debugRoom(`schedule for ${name} remain: ${(current.time - current.elapsedTime)/1000}`);
current.time += millisecond
debugRoom(`schedule for ${ name } remain: ${ (current.time - current.elapsedTime) / 1000 }`)
}
}
@ -271,42 +300,44 @@ export class GeneralRoom extends Room {
room: this.roomId,
sessionId: playerId
}
await createRobot(data);
await createRobot(data)
}
addAssistClient(sessionId: string) {
if (!this.assistMap.has(sessionId)) {
let client = new RobotClient(sessionId, this.state, this['onMessageHandlers']);
this.assistMap.set(sessionId, client);
let client = new RobotClient(sessionId, this.state, this['onMessageHandlers'])
this.assistMap.set(sessionId, client)
}
}
getAssistClient(sessionId: string): RobotClient {
return this.assistMap.get(sessionId);
return this.assistMap.get(sessionId)
}
getPlayerByIdx(idx: number) {
for (let [, player] of this.state.players) {
if (player.idx == idx) {
return player;
return player
}
}
}
/**
*
* @param srcPlayer
*/
getOppositePlayer(srcPlayer: string | Player): Player {
let playerId;
let playerId
if (typeof srcPlayer === 'string') {
playerId = srcPlayer as string;
playerId = srcPlayer as string
} else {
playerId = srcPlayer.id;
playerId = srcPlayer.id
}
if (!this.state.players.has(playerId)) {
return null;
return null
}
let idx = this.state.players.get(playerId).idx;
let opposIdx = ((this.maxClients / 2 | 0) + idx) % this.maxClients;
return this.getPlayerByIdx(opposIdx);
let idx = this.state.players.get(playerId).idx
let opposIdx = ((this.maxClients / 2 | 0) + idx) % this.maxClients
return this.getPlayerByIdx(opposIdx)
}
}