Merge branch 'second' of http://git.kingsome.cn/node/card_svr into second

This commit is contained in:
yuexin 2021-01-18 16:52:00 +08:00
commit 82f0a7d79e
9 changed files with 160 additions and 53 deletions

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@ -7,6 +7,7 @@ import {SystemCardCfg} from "../cfg/parsers/SystemCardCfg";
import {UnitCfg} from "../cfg/parsers/UnitCfg";
import {BaseConst} from "../constants/BaseConst";
import SkillMan from "../rooms/logic/skill/SkillMan";
import {FormulaCfg} from "../cfg/parsers/FormulaCfg";
export function initData() {
@ -17,6 +18,7 @@ export function initData() {
rP(BaseConst.SKILL, SkillCfg);
rP(BaseConst.SYSTEMCARD, SystemCardCfg);
rP(BaseConst.UNIT, UnitCfg);
rP(BaseConst.FORMULA, FormulaCfg);
DataParser.loadAll();
let map = global.$cfg.get(BaseConst.SKILL);

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@ -67,4 +67,5 @@ export class BaseConst {
public static readonly SKILL = "skill";
public static readonly SYSTEMCARD = "systemcard";
public static readonly UNIT = "unit";
public static readonly FORMULA = "formula"
}

1
src/global.d.ts vendored
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@ -32,6 +32,7 @@ declare module "colyseus" {
mainClock: Delayed;
robotCount: number;
match: boolean;
score: number;
/**
* sessionId获取client
* @param player id或者玩家的对象

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@ -25,6 +25,7 @@ import {createRobot} from "../common/WebApi";
export class GeneralRoom extends Room {
dispatcher = new Dispatcher(this);
maxClients = 4;
score = 0;
battleMan = new BattleHandler();
// 用于游戏过程中各种计时器, 使用该计时器的前提是, 只针对当前操作玩家
gameClock: Map<string, Delayed> = new Map();
@ -50,6 +51,9 @@ export class GeneralRoom extends Room {
if (options.match) {
this.match = options.match;
}
if (options.score) {
this.score = options.score;
}
this.battleMan.init(cs, this);
this.clock.start();
this.state.gameState = GameStateConst.STATE_WAIT_JOIN;
@ -113,7 +117,8 @@ export class GeneralRoom extends Room {
let data = {
client: client,
accountId: options.accountid,
seat: options.seat
seat: options.seat,
score: options.score,
};
this.dispatcher.dispatch(new OnJoinCommand(), data);
}

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@ -1,4 +1,5 @@
import {Client, generateId, matchMaker, Room} from "colyseus";
import {BaseConst} from "../constants/BaseConst";
interface MatchmakingGroup {
averageRank: number;
@ -109,6 +110,7 @@ export class RankedLobbyRoom extends Room {
* , clients已经查过2条,
* , clients是1, client添加到该记录中, rank
*/
const fc = global.$cfg.get(BaseConst.FORMULA);
if (options.group) {
let length = this.stats.length;
let groupData;
@ -142,7 +144,7 @@ export class RankedLobbyRoom extends Room {
});
} else {
groupData.clients.set(client.sessionId, {client, options});
groupData.rank = (groupData.rank + options.rank) / 2
groupData.rank = (groupData.rank + options.rank) / 2 * (1 + fc.get(70027).number / 100);
}
}
client.send("clients", groupData.clients.size);
@ -299,11 +301,24 @@ export class RankedLobbyRoom extends Room {
.map(async (group) => {
if (group.ready) {
group.confirmed = 0;
let score = 0;
let count = 0;
group.clients.map(client => {
for (let [,data] of client.clients) {
score += (data.options?.score || 0);
count ++;
}
})
let avaScore = score / count;
/**
* Create room instance in the server.
*/
const room = await matchMaker.createRoom(this.roomToCreate, {rank: true, count: this.numClientsToMatch - group.count});
const room = await matchMaker.createRoom(this.roomToCreate, {
match: true,
rank: group.averageRank,
score: avaScore,
count: this.numClientsToMatch - group.count
});
// TODO: 预处理数据, 确定座次
let hasGroup = false;
for (let client of group.clients) {

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@ -10,8 +10,28 @@ import {Card} from "../schema/Card";
import {MapSchema, SetSchema} from "@colyseus/schema";
import {StateTypeEnum} from "../enums/StateTypeEnum";
import {reportGameResult} from "../../common/WebApi";
import {BaseConst} from "../../constants/BaseConst";
import {Player} from "../schema/Player";
class GameResult{
public id: string
public team: number
public hp: number
public alive: boolean
public ap: number
public mvpScore: number
public scoreChange: number
public scoreOld: number
constructor(player: Player) {
this.id = player.id;
this.team = player.team;
this.hp = player.hp;
this.alive = player.state != PlayerStateConst.PLAYER_DEAD;
this.ap = gameUtil.calcTotalAp(player);
this.scoreOld = player.score;
}
}
/**
*
*/
@ -19,67 +39,80 @@ export class GameResultCommand extends Command<CardGameState, {}> {
async execute() {
// 计算最终结果
let hp0 = 0;
let hp1 = 0;
let ap0 = 0;
let ap1 = 0;
let petAp0 = 0;
let petAp1 = 0;
let resultArr = [];
let hp: number[] = [0, 0];
let ap: number[] = [0, 0];
let petAp: number[] = [0, 0];
let score: number[] = [0, 0];
let results: Map<Player, GameResult> = new Map();
const fc = global.$cfg.get(BaseConst.FORMULA);
for (let [, player] of this.state.players) {
let data = {
id: player.id,
team: player.team,
hp: player.hp,
alive: player.state != PlayerStateConst.PLAYER_DEAD,
ap: gameUtil.calcTotalAp(player)
};
resultArr.push(data);
if (player.team == 0) {
hp0 += player.hp;
if (player.state != PlayerStateConst.PLAYER_DEAD) {
ap0 += data.ap;
for (let [,pet] of player.pets) {
petAp0 += (pet.ap + pet.extAp);
}
}
}
if (player.team == 1) {
hp1 += player.hp;
if (player.state != PlayerStateConst.PLAYER_DEAD) {
ap1 += data.ap;
for (let [,pet] of player.pets) {
petAp1 += (pet.ap + pet.extAp);
}
let data = new GameResult(player);
results.set(player, data);
score[player.team] += player.score;
hp[player.team] += player.hp;
if (player.state != PlayerStateConst.PLAYER_DEAD) {
ap[player.team] += data.ap;
for (let [,pet] of player.pets) {
petAp[player.team] += (pet.ap + pet.extAp);
}
}
}
let winner = -1; // 平局
if (hp0 > hp1) {
/**
*
* @type {number}
*/
let winner = 0;
if (hp[0] > hp[1]) {
winner = 0;
} else if (hp0 < hp1) {
} else if (hp[0] < hp[1]) {
winner = 1;
} else {
if (ap0 > ap1) {
if (ap[0] > ap[1]) {
winner = 0;
} else if (ap0 < ap1){
} else if (ap[0] < ap[1]){
winner = 1;
} else {
if (petAp0 > petAp1) {
if (petAp[0] >= petAp[1]) {
winner = 0;
} else if (petAp0 < petAp1) {
} else if (petAp[0] < petAp[1]) {
winner = 1;
}
}
}
let resultData: any = {
winner: winner,
results: resultArr
};
const scores = [
fc.get(70043).number,
fc.get(70046).number,
fc.get(70044).number,
fc.get(70045).number,
fc.get(70047).number,
fc.get(70048).number
];
let resultMap: Map<StateTypeEnum, [string, number]> = new Map();
let scoreMap: Map<Player, number> = new Map();
for (let [, player] of this.state.players) {
let otherTeam = 1 - player.team;
let result = results.get(player);
if (winner == player.team) {
if (score[player.team] >= score[otherTeam]) {
result.scoreChange = 100/(1+Math.pow(10, ((score[player.team]-score[otherTeam])/2500)));
} else {
result.scoreChange = 100-100/(1+Math.pow(10, ((score[otherTeam]-score[player.team])/2500)));
}
} else {
if (score[player.team] >= score[otherTeam]) {
result.scoreChange = -(80-80/(1+Math.pow(10, ((score[player.team]-score[otherTeam])/2500))));
} else {
result.scoreChange = -(80/(1+Math.pow(10, ((score[otherTeam]-score[player.team])/2500))));
}
}
let s = 0;
for (let [type, val] of player.statData) {
if (type >= scores.length) {
continue;
}
val = val * scores[type];
s += val;
if (resultMap.has(type)) {
let current = resultMap.get(type);
if (current[1] < val) {
@ -89,16 +122,31 @@ export class GameResultCommand extends Command<CardGameState, {}> {
resultMap.set(type, [player.id, val]);
}
}
scoreMap.set(player, s);
}
let statics: any = [];
for (let [type, val] of resultMap) {
statics.push({
type,
player: val[0],
val: val[1]
})
if (type < scores.length) {
statics.push({
type,
player: val[0],
val: val[1]
})
}
}
resultData['statics'] = statics;
for (let [p, val] of scoreMap) {
let mvpRate = p.team == winner ? fc.get(70051).number : fc.get(70052).number;
let data = results.get(p);
data.mvpScore = val * mvpRate; // mvp分
}
let resultData: any = {
winner: winner,
results: [...results.values()],
statics: statics
};
let self = this;
this.room.bGameResult(resultData);
this.state.updateGameState(GameStateConst.STATE_GAME_OVER);
@ -179,6 +227,10 @@ export class GameResultCommand extends Command<CardGameState, {}> {
pet.extSkills.length = 0;
}
/**
* info-svr上报游戏结果
* @param {number} winner
*/
reportGameResult(winner: number) {
let data: any = {
roomid: this.room.roomId,
@ -201,6 +253,7 @@ export class GameResultCommand extends Command<CardGameState, {}> {
team: player.team,
heroid: player.heroId,
statdata: dataObj,
score: player.score,
cards: cards
});
}

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@ -4,6 +4,8 @@ import {Player} from "../schema/Player";
import {Client} from "colyseus";
import {GameStateConst} from "../../constants/GameStateConst";
import {GameEnv} from "../../cfg/GameEnv";
import {BaseConst} from "../../constants/BaseConst";
import {getRandom} from "../../utils/number.util";
/**
*
@ -12,13 +14,16 @@ export class OnJoinCommand extends Command<CardGameState, {
client: Client,
accountId: string,
seat?: number,
score?: number
}> {
execute({client, accountId, seat} = this.payload) {
execute({client, accountId, seat, score} = this.payload) {
let count = this.state.players.size;
if (count >= this.room.maxClients) {
return;
}
let isRobot = false;
if (accountId && accountId == 'robot') {
isRobot = true;
accountId = `robot_${client.sessionId}`;
} else if (!accountId) {
accountId = `player_${client.sessionId}`;
@ -32,6 +37,15 @@ export class OnJoinCommand extends Command<CardGameState, {
}
let player = new Player(client.sessionId, idx, team);
player.accountId = accountId;
if (isRobot) {
const fc = global.$cfg.get(BaseConst.FORMULA);
let low = fc.get(70034).number;
let high = fc.get(70035).number;
let random = getRandom(high, low) / 100 ;
player.score = this.room.score * random | 0;
} else {
player.score = score;
}
this.state.players.set(client.sessionId, player);
this.room.addAssistClient(client.sessionId);
let self = this;

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@ -18,6 +18,12 @@ export class Player extends Schema {
id: string;
accountId: string;
/**
*
* @type {number}
*/
@type("number")
score: number;
/**
*
* @type {string}

10
src/utils/number.util.ts Normal file
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@ -0,0 +1,10 @@
/**
*
* @param {number} max
* @param {number} min
* @return {number}
*/
export function getRandom(max: number, min: number): number {
min = min || 0;
return Math.floor(Math.random()*(max-min)+min);
}