暂时移除掉线重连的逻辑

This commit is contained in:
zhl 2020-12-09 15:47:55 +08:00
parent ce4d142b2d
commit 8669961942

View File

@ -88,18 +88,18 @@ export class GeneralRoom extends Room {
}
//TODO: 掉线逻辑
async onLeave (client: Client, consented: boolean) {
this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_OFFLINE;
try {
if (consented) {
throw new Error("consented leave");
}
await this.allowReconnection(client, 60);
this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_NORMAL;
} catch (e) {
this.state.players.delete(client.sessionId);
}
// this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_OFFLINE;
//
// try {
// if (consented) {
// throw new Error("consented leave");
// }
// await this.allowReconnection(client, 60);
// this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_NORMAL;
//
// } catch (e) {
// this.state.players.delete(client.sessionId);
// }
}
onDispose() {