暂时移除掉线重连的逻辑

This commit is contained in:
zhl 2020-12-09 15:47:55 +08:00
parent ce4d142b2d
commit 8669961942

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@ -88,18 +88,18 @@ export class GeneralRoom extends Room {
} }
//TODO: 掉线逻辑 //TODO: 掉线逻辑
async onLeave (client: Client, consented: boolean) { async onLeave (client: Client, consented: boolean) {
this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_OFFLINE; // this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_OFFLINE;
//
try { // try {
if (consented) { // if (consented) {
throw new Error("consented leave"); // throw new Error("consented leave");
} // }
await this.allowReconnection(client, 60); // await this.allowReconnection(client, 60);
this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_NORMAL; // this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_NORMAL;
//
} catch (e) { // } catch (e) {
this.state.players.delete(client.sessionId); // this.state.players.delete(client.sessionId);
} // }
} }
onDispose() { onDispose() {