选择随从成功后, 广播消息不过滤发送者
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@ -107,7 +107,7 @@ export class SelectPetCommand extends Command<CardGameState, {
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dstpet: pos,
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dbpt_cnt,
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oldpos
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}, {except: client})
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})
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let time = this.room.battleMan.useCard(data)
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await this.delay(time)
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const multipEat = !!this.state.rules.get(RULE_MULTIPLEEAT)
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