超时后, 如果有玩家未操作, 也进入下一轮
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@ -102,6 +102,8 @@ export class EatConfirmCommand extends Command<CardGameState, { timeUp: boolean
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client.send('eat_card_s2c', {errcode: 9, errmsg: '吃卡失败'});
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}
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}
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} else if (!player && timeUp) {
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return [new TurnEndCommand()];
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}
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}
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