handle skill logic (not test)
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3
package-lock.json
generated
3
package-lock.json
generated
@ -224,7 +224,8 @@
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"@types/debug": {
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"version": "4.1.5",
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"resolved": "https://registry.npmjs.org/@types/debug/-/debug-4.1.5.tgz",
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"integrity": "sha512-Q1y515GcOdTHgagaVFhHnIFQ38ygs/kmxdNpvpou+raI9UO3YZcHDngBSYKQklcKlvA7iuQlmIKbzvmxcOE9CQ=="
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"integrity": "sha512-Q1y515GcOdTHgagaVFhHnIFQ38ygs/kmxdNpvpou+raI9UO3YZcHDngBSYKQklcKlvA7iuQlmIKbzvmxcOE9CQ==",
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"dev": true
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},
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"@types/express": {
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"version": "4.17.9",
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@ -9,6 +9,7 @@ import {SkillParam, SkillTarget} from "../skill/SkillParam";
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import { Room } from "colyseus";
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import { Skill } from "../skill/Skill";
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import { PetHandler } from "./PetHandler";
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import { SkillInfoMsg } from "message/SkillInfo";
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export class BattleHandler {
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@ -184,7 +185,7 @@ export class BattleHandler {
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pt *= obj.dbpt_cnt;
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}
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let ps = new SkillParam(obj.card, pt, obj.eff_cnt, ph, dstph, dstpt);
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let ps = new SkillParam(obj.card, pt, obj.eff_cnt, ph, null, dstph, dstpt);
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ph.useCard(ps);
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};
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@ -287,4 +288,9 @@ export class BattleHandler {
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public onPlayerStealCard(srcplayer: PlayerHandler, dstplayer: PlayerHandler, count: number){
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return this._room.drawCardFromPlayer(srcplayer.getId(), dstplayer.getId(), count);
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};
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public onSkillResult(skillres: SkillTarget[]){
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//todo: build skillrest json -> client
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}
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}
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@ -8,6 +8,7 @@ import SkillMan from "../skill/SkillMan";
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import { EnhanceEffectType, PowerValueType } from "../skill/SkillConst";
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import { PlayerHandler } from "./PlayerHandler";
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import { PetInfoMsg } from "../../../message/PetInfo";
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import { SkillParam } from "../skill/SkillParam";
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export class PetHandler {
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_pet: Pet;
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@ -20,7 +21,7 @@ export class PetHandler {
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_dieSkills: Skill[] = [];
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_halos: Skill[] = [];
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_otherhalos: Skill[] = [];
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_effhalos: Skill[] = [];
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_baseap: number; // 基础
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@ -42,22 +43,20 @@ export class PetHandler {
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this._idx = index;
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};
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public setParam(obj:{
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id: number, ap?: number, effcnt?: number, exskillid: number[]}
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){
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this._id = obj.id || 0;
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public setParam(id: number, param?: SkillParam, exskillid?: number[]){
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this._id = id || 0;
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this._cfg = CfgMan.findUnitCfg(this._id);
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if(!obj.ap){
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if(!param || !param.cardpoint){
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this._baseap = this._cfg.powernum;
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}else{
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this._baseap = obj.ap;
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this._baseap = param.cardpoint;
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if(this._cfg.powernum_typeid == PowerValueType.RATIO){
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this._baseap *= this._cfg.powernum;
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}
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}
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if(obj.effcnt && this._isEnhancePower(this._cfg.edd_effid)){
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if(param && param.edd_cnt && this._isEnhancePower(this._cfg.edd_effid)){
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this._baseap += CfgMan.calcEnhanceValue(this._cfg.edd_effid, this._cfg.edd_effnum,
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obj.effcnt, obj.ap);
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param.edd_cnt, this._baseap);
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}
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this._skills.clear();
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@ -65,9 +64,15 @@ export class PetHandler {
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this.addSkill(this._cfg.base_skill2id);
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this.addSkill(this._cfg.base_skill3id);
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obj.exskillid && obj.exskillid.forEach((skillid: number)=>{
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exskillid && exskillid.forEach((skillid: number)=>{
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this.addSkill(skillid);
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});
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if(this._halos.length > 0){
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this._owner.onHaloChanged(this);
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}
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this.born(param);
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};
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private _isEnhancePower(enid: number){
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@ -78,7 +83,16 @@ export class PetHandler {
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this._halos.push(halo);
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};
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public addSkill(skillid: number){
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public clearEffHalos(){
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// this._effhalos.length = 0;
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this._exap = 0;
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};
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public addEffHalo(skill: Skill, ap: number){
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this._exap += ap;
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};
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public addSkill(skillid: number, halocb?: any){
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if(skillid > 0){
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let obj = this._skills.get(skillid);
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if(!obj){
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@ -93,17 +107,18 @@ export class PetHandler {
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this._dieSkills.push(obj);
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}else if(obj.isHaloSkill()){
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this._halos.push(obj);
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halocb && halocb(this);
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}
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}
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return true;
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return obj;
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}
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}
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return false;
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return null;
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};
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public delSkill(skillid:number){
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public delSkill(skillid:number, halocb?: any){
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if(skillid > 0){
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let obj = this._skills.get(skillid);
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if(obj){
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@ -118,6 +133,7 @@ export class PetHandler {
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idx = this._halos.indexOf(obj);
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if(idx >= 0){
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this._halos.splice(idx, 1);
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halocb && halocb(this);
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}
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}
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this._skills.delete(skillid);
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@ -162,25 +178,29 @@ export class PetHandler {
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return value;
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};
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public born(param: any){
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public born(param: SkillParam){
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this._owner && this._owner.onPetBorned(this, param);
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};
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public die(){
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this._dieSkills.forEach((item: Skill)=>{
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});
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this.clear();
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this._owner && this._owner.onPetDied(this);
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};
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public useSkill(skillid: number){
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public clear(){
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this._halos.length = 0;
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this._owner.onHaloChanged(this);
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};
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public hasHalo(): boolean{
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return this._halos.length > 0;
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};
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public checkHalo(apet: PetHandler){
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this._halos.forEach((item: Skill)=>{
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if(item.isEffSelfPet(this, apet)){
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this.addEffHalo(item, item.getEffValue()); // 暂时都加战力
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}
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});
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};
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@ -4,7 +4,7 @@ import { HeroCfg } from "../../../cfg/parsers/HeroCfg";
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import { BattleHandler } from "./BattleHandler";
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import CfgMan from "../CfgMan";
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import { Pet } from "rooms/schema/Pet";
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import { EffectCardType, GameUnitType, TriggerType } from "../skill/SkillConst";
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import { EffectCardType, GameUnitType, SkillType, TriggerType } from "../skill/SkillConst";
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import { UnitCfg } from "cfg/parsers/UnitCfg";
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import { Skill } from "../skill/Skill";
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import { SkillParam, SkillTarget } from "../skill/SkillParam";
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@ -37,7 +37,8 @@ export class PlayerHandler {
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this._self.init(null, this, 0);
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this._self._isHero = true;
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let lst = this._playercfg.ex_skill? [this._playercfg.ex_skill]: null;
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this._self.setParam({id: this._playercfg.herounit_id, exskillid: lst});
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let ps = new SkillParam(0, 0, 0, this, this._self, null, null);
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this._self.setParam(this._playercfg.herounit_id, ps, lst);
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this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.herounit_id);
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};
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@ -124,31 +125,42 @@ export class PlayerHandler {
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if(!pet){
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return false;
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}
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pet.setParam({id: cfg.stageunit_id, ap:obj.cardpoint, effcnt: obj.edd_cnt, exskillid:
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[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]});
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obj.srcpet = pet;
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pet.born(obj);
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pet.setParam(cfg.stageunit_id, obj,
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[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]);
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}else if(cfg.type_id == EffectCardType.MAGIC){
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this.useSkill([cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id], obj);
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this.useSkills([cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id], obj);
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}
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};
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public useSkill(skills: number[], obj: SkillParam)
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public useSkills(skills: number[], obj: SkillParam)
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{
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if(!skills){
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return;
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}
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let res : SkillTarget[] = [];
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skills.forEach((item: number)=>{
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let sk = this.newSkill(item);
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let lst = sk.checkTrigger(TriggerType.NO_COND, 0, obj);
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res = res.concat(lst);
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this.useSkill(item, 1, obj);
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});
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//todo: build json -> client
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};
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public useSkill(skillid: number, count: number, obj: SkillParam){
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let cfg = CfgMan.findSkillCfg(skillid);
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if(cfg.skill_typeid == SkillType.MAGIC){
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for(let i = 0; i < count; i++){
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let sk = this.newSkill(skillid);
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let lst = sk.checkTrigger(TriggerType.NO_COND, 0, obj);
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//todo: build json -> client
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}
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return 1;
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}else {
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for(let i = 0; i < count; i++){
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this._self.addSkill(skillid, this.onHaloChanged);
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}
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return 1;
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}
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};
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public newSkill(skillid: number): Skill{
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let obj = SkillMan.getSkill(skillid);
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if(obj){
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@ -157,6 +169,19 @@ export class PlayerHandler {
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return obj;
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};
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summonPet(petid: number, count: number = 1, exparam: SkillParam):number{
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let n = -1;
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for(let i = 0; i < count; i++){
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let pet = this.newPet();
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if(!pet){
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break;
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}
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n++;
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pet.setParam(petid, exparam);
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}
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return n;
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};
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public addCard(count: number){
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return this._owner.onPlayerAddCard(this, count, 0);
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};
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@ -182,6 +207,9 @@ export class PlayerHandler {
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};
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public checkHalo(apet:PetHandler){
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this._pets.forEach((obj:PetHandler)=>{
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obj.clearEffHalos();
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});
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this._pets.forEach((obj: PetHandler)=>{
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if(obj != apet){
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obj.checkHalo(apet);
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@ -199,7 +227,6 @@ export class PlayerHandler {
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};
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public onPetBorned(apet: PetHandler, param: SkillParam){
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//todo: build pet init json -> client
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this._owner.onAddPetNotify(apet);
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// 战吼
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@ -209,20 +236,25 @@ export class PlayerHandler {
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reslst = reslst.concat(lst);
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});
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//todo: build bornskill json -> client
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// 光环
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this.checkHalo(apet);
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//todo: build haloskill json -> client
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this._owner.onSkillResult(reslst);
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};
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public onPetDied(apet: PetHandler){
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this._owner.onDelPetNotify(apet);
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// 遗愿
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let ps = new SkillParam(0, 0, 0, this, apet, null, null);
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let reslst: SkillTarget[] = [];
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apet._dieSkills.forEach((item: Skill)=>{
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let lst = item.checkTrigger(TriggerType.NO_COND, 0, ps);
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reslst = reslst.concat(lst);
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});
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this._owner.onSkillResult(reslst);
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};
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public onSkillEnd(askill: Skill, res: SkillTarget[]){
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public onHaloChanged(apet: PetHandler){
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this.checkHalo(apet);
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};
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public isMyPet(apet: PetHandler){
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@ -114,6 +114,41 @@ export class Skill {
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return this._data.rangeid == SkillRangeUnitType.ALL;
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};
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isInRange(srcpet: PetHandler, dstpet: PetHandler){
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switch(this._data.rangeid){
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case SkillRangeUnitType.SELF:
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return srcpet == dstpet;
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case SkillRangeUnitType.SINGLE:
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return false;
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case SkillRangeUnitType.OTHER:
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return false;
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case SkillRangeUnitType.ALL:
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return true;
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case SkillRangeUnitType.ALL_EXSELF:
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return srcpet != dstpet;
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default:
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return false;
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}
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};
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isEffSelfPet(srcpet: PetHandler, dstpet: PetHandler){
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if(this._data.friendlyid != GameCampType.SELF){
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return false;
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}
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let tgok = false;
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switch(this._data.targetid){
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case GameUnitType.BATTLEUNIT:
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tgok = this.isInRange(srcpet, dstpet);
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case GameUnitType.HERO:
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tgok = dstpet._isHero;
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case GameUnitType.PET:
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if(!dstpet._isHero){
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tgok = this.isInRange(srcpet, dstpet);
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}
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}
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return tgok;
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};
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getTargets(param: SkillParam): SkillTarget[]{
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return this._owner._owner.getSkillTargets(this, param);
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};
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@ -122,9 +157,9 @@ export class Skill {
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return CfgMan.calcEnhanceValue(this._data.edd_effid, this._data.edd_effnum, param.edd_cnt, param.cardpoint);
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};
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getEffValue(param: SkillParam): number{
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getEffValue(ap?: number): number{
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return CfgMan.calcEffectValue(this._data.eff_numtypeid,
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this._data.num_signid, this._data.eff_num, param.cardpoint);
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this._data.num_signid, this._data.eff_num, ap? ap: this._data.eff_num);
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};
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trigger(param: SkillParam) {
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@ -235,8 +270,24 @@ export class Skill {
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}
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};
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summon(efftype: SkillEffectType, effvalue: number, tgt: SkillTarget){
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summon(efftype: SkillEffectType, exparam: SkillParam, tgt: SkillTarget){
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let ncount = 1 + exparam.edd_cnt;
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switch(efftype){
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case SkillEffectType.SUMMON_NPC:
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let n = tgt.srcplayer.summonPet(this._data.quoteunitid, ncount, exparam);
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if(n >= 0){
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tgt.success(efftype, n);
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}
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break;
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case SkillEffectType.SUMMON_SKILL:
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tgt.srcplayer.useSkill(this._data.quoteskillid, ncount, exparam);
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if(n >= 0){
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tgt.success(efftype, n);
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}
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break;
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default:
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break;
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}
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};
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addBuff(efftype: SkillEffectType, effvalue: number, tgt: SkillTarget){
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@ -2,6 +2,7 @@ import {PlayerHandler} from "../Handler/PlayerHandler";
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import {PetHandler} from "../Handler/PetHandler";
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import { Skill } from "./Skill";
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import { GameUnitType } from "./SkillConst";
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import { SKillEffectData, SkillInfoData, SkillInfoMsg } from "message/SkillInfo";
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export class SkillParam{
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cardid: number;
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@ -11,15 +12,17 @@ export class SkillParam{
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dstplayer: PlayerHandler;
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dstpet: PetHandler;
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srcpet: PetHandler = null;
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srcpet: PetHandler;
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skill: Skill;
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constructor(cardid: number, cardpoint: number, effcnt: number, srcplayer: PlayerHandler, dstplayer: PlayerHandler, dstpet: PetHandler){
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constructor(cardid: number, cardpoint: number, effcnt: number, srcplayer: PlayerHandler, srcpet: PetHandler,
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dstplayer: PlayerHandler, dstpet: PetHandler){
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this.cardid = cardid;
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this.cardpoint = cardpoint;
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this.edd_cnt = effcnt;
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this.srcplayer = srcplayer;
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this.srcpet = srcpet;
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this.dstplayer = dstplayer;
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this.dstpet = dstpet;
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};
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@ -29,11 +32,13 @@ export class SkillResult{
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effect_type: number;
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effect_res: number;
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err: number;
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bsuccess: boolean;
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constructor(efftype: number, effres: number, err: number = 0) {
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constructor(efftype: number, effres: number, issuccess: boolean, err: number = 0) {
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this.effect_type = efftype;
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this.effect_res = effres;
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this.err = err;
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this.bsuccess = issuccess;
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}
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};
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@ -62,11 +67,25 @@ export class SkillTarget{
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||||
|
||||
public success(efftype: number, effres: number){
|
||||
this.checkRes();
|
||||
this.res.push(new SkillResult(efftype, effres));
|
||||
this.res.push(new SkillResult(efftype, effres, true));
|
||||
};
|
||||
|
||||
public fail(efftype: number, err: number){
|
||||
this.checkRes();
|
||||
this.res.push(new SkillResult(efftype, 0, err));
|
||||
this.res.push(new SkillResult(efftype, 0, false, err));
|
||||
};
|
||||
|
||||
public exportData(): SkillInfoData{
|
||||
let obj = new SkillInfoData();
|
||||
obj.player = this.srcplayer.getId(),
|
||||
obj.pos = this.srcpet? this.srcpet._idx: 0;
|
||||
obj.datas = [];
|
||||
this.res.forEach((item: SkillResult) => {
|
||||
let ed = new SKillEffectData();
|
||||
ed.effect_id = item.effect_type;
|
||||
ed.val = item.bsuccess? item.effect_res: item.err;
|
||||
obj.datas.push(ed);
|
||||
})
|
||||
return obj;
|
||||
}
|
||||
};
|
@ -75,7 +75,7 @@ let TriggerManager = {
|
||||
onTrigger(sender: Skill, param: SkillParam): SkillTarget[] {
|
||||
let effectid = sender._type;
|
||||
let env = sender.getEnhanceValue(param);
|
||||
let effv = sender.getEffValue(param);
|
||||
let effv = sender.getEffValue(param.cardpoint);
|
||||
let tgts = sender.getTargets(param);
|
||||
if(!tgts || !tgts.length){
|
||||
return null;
|
||||
@ -103,7 +103,7 @@ let TriggerManager = {
|
||||
case SkillEffectType.SUMMON_NPC:
|
||||
case SkillEffectType.SUMMON_SKILL:
|
||||
tgts.forEach((item)=>{
|
||||
sender.summon(effectid, effv + env, item);
|
||||
sender.summon(effectid, param, item);
|
||||
});
|
||||
break;
|
||||
case SkillEffectType.TAUNT:
|
||||
|
Loading…
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Reference in New Issue
Block a user