修订技能id为空问题
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@ -144,17 +144,18 @@ export class PlayerHandler {
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pet.loadData(cfg.stageunit_id, obj,
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[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]);
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}else if(cfg.type_id == EffectCardType.MAGIC){
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this.useSkills([cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id], obj);
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let lst = [];
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cfg.quoteskill1id && lst.push(cfg.quoteskill1id);
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cfg.quoteskill2id && lst.push(cfg.quoteskill2id);
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cfg.quoteskill3id && lst.push(cfg.quoteskill3id);
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cfg.quoteskill4id && lst.push(cfg.quoteskill4id);
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this.useSkills(lst, obj);
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}
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};
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public useSkills(skills: number[], obj: SkillParam)
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{
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if(!skills){
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return;
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}
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skills.forEach((item: number)=>{
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skills && skills.forEach((item: number)=>{
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this.useSkill(item, 1, obj);
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});
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};
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@ -173,6 +174,9 @@ export class PlayerHandler {
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public handleSkill(skillid: number, count: number, param: SkillParam, pet: PetHandler):SkillTarget[]{
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let cfg = CfgMan.findSkillCfg(skillid);
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if(!cfg){
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return null;
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}
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let lst: Skill[] = [];
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if(cfg.skill_typeid == SkillType.MAGIC){
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for(let i = 0; i < count; i++){
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