导表+完善连牌逻辑
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@ -29,15 +29,16 @@ export class PlayerHandler {
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public _friend: PlayerHandler;
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public _friend: PlayerHandler;
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public _cardstate: CondType = CondType.NO_COND;
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public _cardlinkfrom: PlayerHandler = null;
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public _isdied: boolean = false;
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public _isdied: boolean = false;
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_totalcc: number = 0;
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private _totalcc: number = 0;
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private _totalem: number = 0;
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private _totalem: number = 0;
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private _cardstate: CondType = CondType.NO_COND;
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private _cardlinkfrom: PlayerHandler = null;
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private _cardlinkcards: Card[] = null;
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public init(aplayer: Player, owner: BattleHandler){
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public init(aplayer: Player, owner: BattleHandler){
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this._owner = owner;
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this._owner = owner;
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this._player = aplayer;
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this._player = aplayer;
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@ -696,6 +697,23 @@ export class PlayerHandler {
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return obj? obj.getEffValue(): 0;
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return obj? obj.getEffValue(): 0;
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};
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};
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public isLinkCard(ct: CondType): boolean{
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let bok = false;
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switch(ct){
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case CondType.CARD_ACTION_LINK_OTHER:
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case CondType.CARD_ACTION_LINK_SELF:
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bok = this._cardstate == ct;
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break;
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case CondType.CARD_ACTION_LINK:
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bok = this._cardstate == CondType.CARD_ACTION_LINK_OTHER ||
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this._cardstate == CondType.CARD_ACTION_LINK_SELF;
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break;
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default:
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break;
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}
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return bok && this._cardlinkcards && this._cardlinkcards.length > 1;
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};
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onCardLinkReady(fromplayer: PlayerHandler){
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onCardLinkReady(fromplayer: PlayerHandler){
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this.checkSkills(TriggerType.CARD_LINK_BEFORE);
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this.checkSkills(TriggerType.CARD_LINK_BEFORE);
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};
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};
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@ -703,6 +721,7 @@ export class PlayerHandler {
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onCardLinkEnd(linkcards: Card[], fromplayer: PlayerHandler){
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onCardLinkEnd(linkcards: Card[], fromplayer: PlayerHandler){
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this._cardstate = fromplayer? CondType.CARD_ACTION_LINK_OTHER: CondType.CARD_ACTION_LINK_SELF;
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this._cardstate = fromplayer? CondType.CARD_ACTION_LINK_OTHER: CondType.CARD_ACTION_LINK_SELF;
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this._cardlinkfrom = fromplayer;
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this._cardlinkfrom = fromplayer;
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this._cardlinkcards = linkcards;
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this.checkSkills(TriggerType.CARD_LINK_AFTER, fromplayer);
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this.checkSkills(TriggerType.CARD_LINK_AFTER, fromplayer);
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};
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};
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@ -735,6 +754,7 @@ export class PlayerHandler {
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this.onCardChanged(this._cardlinkfrom);
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this.onCardChanged(this._cardlinkfrom);
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this._cardstate = CondType.NO_COND; // 重置状态
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this._cardstate = CondType.NO_COND; // 重置状态
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this._cardlinkfrom = null;
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this._cardlinkfrom = null;
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this._cardlinkcards = null;
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};
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};
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onRoundStart(){
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onRoundStart(){
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@ -745,6 +765,7 @@ export class PlayerHandler {
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this.checkSkills(TriggerType.ROUND_END_MYSELF);
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this.checkSkills(TriggerType.ROUND_END_MYSELF);
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this._cardstate = CondType.NO_COND; // 重置状态
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this._cardstate = CondType.NO_COND; // 重置状态
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this._cardlinkfrom = null;
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this._cardlinkfrom = null;
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this._cardlinkcards = null;
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};
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};
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onGameStart(){
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onGameStart(){
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@ -36,10 +36,8 @@ export class Condition {
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return this._isok(v,this._v,this._cdt);
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return this._isok(v,this._v,this._cdt);
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case CondType.CARD_ACTION_LINK_OTHER:
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case CondType.CARD_ACTION_LINK_OTHER:
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case CondType.CARD_ACTION_LINK_SELF:
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case CondType.CARD_ACTION_LINK_SELF:
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return tg_owner._cardstate == this._type;
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case CondType.CARD_ACTION_LINK:
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case CondType.CARD_ACTION_LINK:
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return tg_owner._cardstate == CondType.CARD_ACTION_LINK_OTHER ||
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return tg_owner.isLinkCard(this._type);
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tg_owner._cardstate == CondType.CARD_ACTION_LINK_SELF;
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case CondType.SELF:
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case CondType.SELF:
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return tg_value? tg_value == tg_owner: true;
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return tg_value? tg_value == tg_owner: true;
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case CondType.FRIEND:
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case CondType.FRIEND:
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