比大小结果出来后调用room.battleMan.onPlayerRoundWin

This commit is contained in:
zhl 2021-03-30 13:12:03 +08:00
parent 5cf0b393cc
commit 92a87c3995

View File

@ -36,7 +36,9 @@ export class DiceResultCommand extends Command<CardGameState, { timeUp: boolean
}
}
this.room.broadcast('dice_result_s2c', {winner, tatal: max, results: resultMap})
await this.delay(2 * 1000)
let player = this.state.players.get(winner)
const time = this.room.battleMan.onPlayerRoundWin(player)
await this.delay(time)
return [new DiceTurnEndCommand()];
}
}