增加技能唯一处理
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@ -12,7 +12,7 @@ import { PetHandler } from "./PetHandler";
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import { SKillEffectData, SkillInfoMsg } from "message/SkillInfo";
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import { PetInfo } from "message/PetInfo";
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import arrUtil from "../../../utils/array.util";
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import { debugRoom } from "../../../common/Debug";
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import { debugRoom, error } from "../../../common/Debug";
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import { RemovePetMsg } from "message/RemovePetMsg";
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@ -692,6 +692,7 @@ export class BattleHandler {
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oldpos?: number})
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:number{
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if(!obj || !obj.card){
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error(`[useCard]not card!`);
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return 0;
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}
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@ -702,6 +703,7 @@ export class BattleHandler {
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let dstpt = dstph? dstph.getPet(obj.dstpet): null;
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if(!ph){
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error(`[useCard]not player!${obj.srcplayer.id}`);
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return 0;
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}
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@ -612,12 +612,21 @@ export class PetHandler {
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return n;
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};
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public checkSkills(tgtype: TriggerType, tgtv: PlayerHandler, sp: SkillParam, cb?: any){
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public checkSkills(tgtype: TriggerType, tgtv: PlayerHandler, sp: SkillParam, cb?: any, soleskills?: Map<number, any>){
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if(this._isSilent){
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return;
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}
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this._waitskills.forEach((item: Skill) => {
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item.checkTrigger(tgtype, tgtv, sp, cb);
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let bfind = false;
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if(soleskills){
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bfind = !!soleskills.get(item._id);
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}
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if(!bfind){
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let bok = !!item.checkTrigger(tgtype, tgtv, sp, cb);
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if(bok && item.isSoleSkill() && soleskills){
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soleskills.set(item._id, item);
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}
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}
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});
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};
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@ -13,6 +13,7 @@ import { Card } from "rooms/schema/Card";
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import arrUtil from "utils/array.util";
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import { SKillEffectData } from "message/SkillInfo";
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import { GameEnv } from "../../../cfg/GameEnv";
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import { error } from "../../../common/Debug";
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export class PlayerHandler {
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public _player: Player;
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@ -208,6 +209,7 @@ export class PlayerHandler {
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{
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let cfg = CfgMan.findEffCardCfg(obj.cardid);
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if(!cfg){
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error(`[useCard]not config!${obj.cardid}`);
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return false;
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}
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@ -232,6 +234,7 @@ export class PlayerHandler {
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let pet = this.newPet();
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if(!pet){
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error(`[useCard]not empty pet!${obj.cardid}|${oldpos}`);
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return false;
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}
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obj.srcpet = pet;
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@ -812,6 +815,8 @@ export class PlayerHandler {
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sp = new SkillParam(0, 0, 0, this, this._self, null, null);
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}
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let soleskills: Map<number, Skill> = new Map();
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let reslst: SkillTarget[] = [];
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this._self && (this._self != expet) && this._self.checkSkills(tgttype, tgtvalue, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
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if(res){
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@ -821,7 +826,7 @@ export class PlayerHandler {
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st.LoadParam(sp);
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reslst.push(st);
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}
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});
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}, soleskills);
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this._pets.forEach((item: PetHandler) => {
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if(!item.isAlive()){
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@ -839,7 +844,7 @@ export class PlayerHandler {
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st.LoadParam(sp);
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reslst.push(st);
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}
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});
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}, soleskills);
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});
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this._owner.onSkillResult(reslst);
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@ -129,6 +129,10 @@ export class Skill {
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return this._data.effect_typeid == SkillEffectType.SKILL_GET;
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};
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isSoleSkill(){
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return this._data.repeatedeffect == 1;
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};
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isSingleTarget(){
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switch(this._data.rangeid){
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case SkillRangeUnitType.ALL:
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