玩家死亡后给玩家补卡的消息source改为2
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@ -70,7 +70,7 @@ Object.defineProperties(Room.prototype, {
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* @param dstplayer 目标玩家
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* @param count 补多少张, 该值和max_count至少一个不为0
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* @param max_count 补到多少张, 如果count和max_count都不为0, 则抽 Math.min(count, (max_count - 当前手牌数))
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* @param source 0: 正常抽卡, 1: 技能, 9: GM
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* @param source 0: 正常抽卡, 1: 技能, 2: 玩家死亡 9: GM
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* @param fromplayer
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*/
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addCard: {
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@ -18,7 +18,7 @@ export class PlayDeadCommand extends Command<CardGameState, {player: Player}> {
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// let amount = p.cards.size;
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// this.room.drawCardFromPlayer(p.id, player.id, amount);
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// 20201216 18:32 修改
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this.room.addCard(p.id, new GameEnv().teamDeadAddNum, 0);
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this.room.addCard(p.id, new GameEnv().teamDeadAddNum, 0, 2);
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}
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break;
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}
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