resolved conflict
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a0bb8267b6
@ -6,8 +6,8 @@ import {SkillCfg} from "../cfg/parsers/SkillCfg";
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import {SystemCardCfg} from "../cfg/parsers/SystemCardCfg";
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import {UnitCfg} from "../cfg/parsers/UnitCfg";
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import {BaseConst} from "../constants/BaseConst";
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import SkillMan from "../rooms/logic/skill/SkillMan";
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let SkillMan = require('../rooms/logic/skill/SkillMan');
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export function initData() {
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const rP = DataParser.regCommonParser.bind(DataParser);
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2
src/global.d.ts
vendored
2
src/global.d.ts
vendored
@ -16,8 +16,10 @@ declare global {
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*/
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import {Client, Room} from "colyseus";
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import {PetInfoMsg} from "./message/PetInfo";
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import {BattleHandler} from "./rooms/logic/Handler/BattleHandler";
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declare module "colyseus" {
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interface Room {
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battleMan: BattleHandler;
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/**
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* 广播玩家加入房间
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* @param data
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@ -3,17 +3,20 @@ import { CardGameState } from "../schema/CardGameState";
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import {Client} from "colyseus";
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import {NextTurnCommand} from "./NextTurnCommand";
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import {TurnEndCommand} from "./TurnEndCommand";
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import {Player} from "../schema/Player";
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import {Card} from "../schema/Card";
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import {Pet} from "../schema/Pet";
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/**
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* 选择随从或者法术
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*/
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export class SelectPetCommand extends Command<CardGameState, {client: Client,
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cardId: string,
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cardId: number,
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playerId: string,
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pos: number,
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effCards: string[]
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}> {
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execute({client, cardId, playerId, pos, effCards}: {client: Client, cardId: string, playerId: string, pos: number, effCards: string[]}) {
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execute({client, cardId, playerId, pos, effCards} = this.payload) {
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let sessionId = this.state.currentTurn;
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let player = this.state.players.get(sessionId);
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let ap = 0;
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@ -32,6 +35,15 @@ export class SelectPetCommand extends Command<CardGameState, {client: Client,
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break;
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}
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}
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let dstplayer = this.state.players.get(playerId);
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let dstpet;
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if (pos != undefined) {
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dstpet = dstplayer.pets.get(pos+'');
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}
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let cardpoint = 10;
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let eff_cnt = effCards.length;
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let data = {srcplayer: player, card: cardId, cardpoint, eff_cnt, dstplayer, dstpet}
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this.room.battleMan.useCard(data);
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return [new TurnEndCommand()];
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}
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@ -13,7 +13,7 @@ export class BattleHandler {
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private _cs: CardGameState;
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private _players: Map<Player, PlayerHandler> = new Map();
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_room: Room;
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public init(cs: CardGameState, room: Room){
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@ -46,10 +46,10 @@ export class BattleHandler {
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/**
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* 使用卡片
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* @param obj
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* @param obj
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*/
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public useCard(obj:
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{srcplayer: Player, card: Card, cardpoint: number, eff_cnt: number, dstplayer: Player, dstpet: Pet})
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{srcplayer: Player, card: number, cardpoint: number, dbpt_cnt: number, eff_cnt: number, dstplayer: Player, dstpet: Pet})
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{
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if(!obj || obj.card){
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return false;
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@ -65,14 +65,14 @@ export class BattleHandler {
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return false;
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}
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let ps = new SkillParam(obj.card.id, obj.cardpoint, obj.eff_cnt, ph, dstph, dstpt);
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let ps = new SkillParam(obj.card, obj.cardpoint, obj.eff_cnt, ph, dstph, dstpt);
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ph.useCard(ps);
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};
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/**
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* 使用技能
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* @param obj
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* @param obj
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*/
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public useSkill(obj:{
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srcplayer: Player, skillid: number, dstplayer: Player, dstpet: Pet
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@ -81,7 +81,7 @@ export class BattleHandler {
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};
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/**
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* 确认玩家是否有换牌技能
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* 确认玩家是否有换效果牌技能
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* @param aplayer
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*/
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public hasTransEffCardSkill(aplayer: Player): boolean{
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@ -106,7 +106,7 @@ export class BattleHandler {
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public onCardLinkOver(aplayer: Player, linkcards: Card[]){
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};
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/**
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* 使用卡牌结束(暂时自动回调,无需外部触发)
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* @param obj :使用卡牌相关操作
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@ -139,7 +139,7 @@ export class BattleHandler {
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/**
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* 玩家回合开始
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* @param aplayer
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* @param aplayer
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*/
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public onPlayerRoundStart(aplayer: Player){
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@ -147,9 +147,9 @@ export class BattleHandler {
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/**
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* 玩家回合结束
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* @param aplayer
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* @param aplayer
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*/
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public onPlayerRoundEnd(aplayer: Player){
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};
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}
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}
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@ -7,7 +7,7 @@ import SkillMan from "../skill/SkillMan";
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import { EnhanceEffectType, PowerValueType } from "../skill/SkillConst";
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import { PlayerHandler } from "./PlayerHandler";
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import { PetInfoMsg } from "message/PetInfo";
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import { PetInfoMsg } from "../../../message/PetInfo";
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export class PetHandler {
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_pet: Pet;
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@ -28,8 +28,8 @@ export class PetHandler {
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_isHero: boolean = false;
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_selfskills: number[];
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_exskills: number[];
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_selfskills: number[] = [];
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_exskills: number[] = [];
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public init(apet: Pet, owner: PlayerHandler){
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this._pet = apet;
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@ -143,7 +143,7 @@ export class PetHandler {
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public die(){
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this._dieSkills.forEach((item: Skill)=>{
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});
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this._owner && this._owner.onPetDied(this);
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@ -4,6 +4,7 @@ import {PetHandler} from "../Handler/PetHandler";
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export class SkillParam{
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cardid: number;
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cardpoint: number;
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pt_cnt: number;
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eff_cnt: number;
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srcplayer: PlayerHandler;
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dstplayer: PlayerHandler;
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