对于不同的游戏模式, 生成卡组时, 选择不同的卡

This commit is contained in:
zhl 2021-02-26 12:47:02 +08:00
parent b57070a799
commit a23f973697
3 changed files with 17 additions and 11 deletions

View File

@ -7,6 +7,8 @@ export class SystemCardCfg implements Cfg {
public point: number;
public weight: string;
public weightArr: number[][];
public baseUsage: boolean;
public advUsage: boolean;
public decode(data: any) {
this.id = data.id;
this.type_id = data.type_id;
@ -19,5 +21,7 @@ export class SystemCardCfg implements Cfg {
let subArr = str.split(':');
this.weightArr.push([parseInt(subArr[0]), parseInt(subArr[1])]);
}
this.baseUsage = !!data.primaryaccess
this.advUsage = !!data.intermediateaccess
}
}

View File

@ -14,8 +14,8 @@ export class BeginGameCommand extends Command<CardGameState, {}> {
async execute() {
this.state.maxCardId = 0;
let card0 = gameUtil.initCardQue(1);
let card1 = gameUtil.initCardQue(card0.length + 1);
let card0 = gameUtil.initCardQue(1, this.state.advMode);
let card1 = gameUtil.initCardQue(card0.length + 1, this.state.advMode);
let cardAll = card0.concat(card1);
cardAll.randomSort();
//FixMe:: 移除

View File

@ -16,7 +16,7 @@ let gameUtil = {
/**
* ,
*/
initCardQue(beginNum: number) {
initCardQue(beginNum: number, advMode: boolean) {
let cards: Card[] = []
let numCfgMap: Map<number, SystemCardCfg> = global.$cfg.get(BaseConst.SYSTEMCARD)
let effCfgMap: Map<number, EffectCardCfg> = global.$cfg.get(BaseConst.EFFECTCARD)
@ -24,15 +24,17 @@ let gameUtil = {
let countMap: Map<number, number> = new Map()
let localId = beginNum
for (let [, cfg] of numCfgMap) {
for (let i = 0; i < cfg.count; i++) {
let [effid, effType] = this.getRandomEffect(cfg.weightArr, effCfgMap, countMap)
let type = cfg.type_id
// 如果效果的type_id为11, 说明是自选随从卡, 则将card的type改为11
if (effType == EffectType.variable_unit) {
type = CardType.variable_unit
if ((advMode && cfg.advUsage) || (!advMode && cfg.baseUsage)) {
for (let i = 0; i < cfg.count; i++) {
let [effid, effType] = this.getRandomEffect(cfg.weightArr, effCfgMap, countMap)
let type = cfg.type_id
// 如果效果的type_id为11, 说明是自选随从卡, 则将card的type改为11
if (effType == EffectType.variable_unit) {
type = CardType.variable_unit
}
let card = new Card(localId++, cfg.point, type, effid)
cards.push(card)
}
let card = new Card(localId++, cfg.point, type, effid)
cards.push(card)
}
}