Merge branch 'master' of http://git.kingsome.cn/node/card_svr
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commit
a3fbd6002a
@ -7,25 +7,75 @@ import {GameEnv} from "../../cfg/GameEnv";
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import {NextTurnCommand} from "./NextTurnCommand";
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import {Wait} from "./Wait";
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import {PlayerStateConst} from "../../constants/PlayerStateConst";
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import {Player} from "../schema/Player";
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import gameUtil from "../../utils/game.util";
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/**
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* 游戏中的结算轮
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* TODO::
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*/
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export enum CompareEnum {
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ALLDEAD = 0, // 不用考虑
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P0DEAD = 1,
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P1DEAD = 2,
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P0WIN = 3,
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P1WIN = 4,
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DRAW = 5
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}
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const comparePlayer = function (p0: Player, p1: Player): CompareEnum {
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let s0 = gameUtil.calcTotalAp(p0);
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let s1 = gameUtil.calcTotalAp(p1);
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if (p0.state == PlayerStateConst.PLAYER_DEAD) {
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if (p1.state == PlayerStateConst.PLAYER_DEAD) {
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return CompareEnum.ALLDEAD;
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} else {
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return CompareEnum.P0DEAD;
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}
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} else {
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if (p1.state == PlayerStateConst.PLAYER_DEAD) {
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return CompareEnum.P1DEAD
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} else {
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if (s0 > s1) {
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let val = s0 - s1;
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p1.hp -= val;
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if (p1.hp <= 0) {
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p1.hp = 0;
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p1.state = PlayerStateConst.PLAYER_DEAD;
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}
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return CompareEnum.P0WIN
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} else if (s0 < s1) {
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let val = s1 - s0;
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p0.hp -= val;
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if (p0.hp <= 0) {
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p0.hp = 0;
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p0.state = PlayerStateConst.PLAYER_DEAD;
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}
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return CompareEnum.P1WIN;
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} else {
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return CompareEnum.DRAW;
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}
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}
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}
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}
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export class PartResultCommand extends Command<CardGameState, {}> {
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execute() {
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this.state.gameState = GameStateConst.STATE_ROUND_RESULT;
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const time = singleton(GameEnv).resultShowTime || 1;
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let team0 = [];
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let team1 = [];
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for (let [sessionId, player] of this.state.players) {
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if (player.team == 0) {
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team0.push(player);
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} else {
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team1.unshift(player);
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}
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}
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// let team0 = [];
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// let team1 = [];
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// for (let [sessionId, player] of this.state.players) {
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// let score = gameUtil.calcTotalAp(player);
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// if (player.team == 0) {
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// team0.push(score);
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// } else {
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// team1.unshift(score);
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// }
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// }
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// let r0 = comparePlayer(team0[0], team1[0]);
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// let r1 = comparePlayer(team0[1], team1[1]);
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