修改接受消息的日志方法
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@ -3,3 +3,5 @@ import debug from 'debug';
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export const debugRoom = debug('jc:room');
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export const error = debug('jc:error');
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export const msgLog = debug('jc:msg');
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@ -11,7 +11,7 @@ import {SelectHeroCommand} from "./commands/SelectHeroCommand";
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import {EatCardCommand} from "./commands/EatCardCommand";
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import {GiveUpCommand} from "./commands/GiveUpCommand";
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import {BattleHandler} from "./logic/Handler/BattleHandler";
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import {debugRoom} from "../common/Debug";
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import {debugRoom, msgLog} from "../common/Debug";
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import {Delayed} from "@gamestdio/timer/lib/Delayed";
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import {IncomingMessage} from "http";
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import {BaseConst} from "../constants/BaseConst";
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@ -39,34 +39,34 @@ export class GeneralRoom extends Room {
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this.clock.start();
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this.state.gameSate = 0;
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this.onMessage("play_ready_c2s", (client, message) => {
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debugRoom('play_ready from ', client.sessionId, message);
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msgLog('play_ready from ', client.sessionId, message);
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this.dispatcher.dispatch(new PlayReadyCommand(), {client});
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});
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this.onMessage("change_card_c2s", (client, message) => {
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debugRoom('change_card from ', client.sessionId, message);
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msgLog('change_card from ', client.sessionId, message);
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this.dispatcher.dispatch(new ChangeCardCommand(), {client, cards: message.cards});
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});
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this.onMessage("discard_card_c2s", (client, message) => {
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debugRoom('discard_card from ', client.sessionId, message);
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msgLog('discard_card from ', client.sessionId, message);
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this.dispatcher.dispatch(new DiscardCommand(), {client, cards: message.cards, dtype: 0});
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});
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this.onMessage("eat_card_c2s", (client, message) => {
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debugRoom('eat_card from ', client.sessionId, message);
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msgLog('eat_card from ', client.sessionId, message);
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this.dispatcher.dispatch(new EatCardCommand(), {client, cards: message.cards, target: message.target});
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});
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this.onMessage("give_up_eat_c2s", (client, message) => {
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debugRoom('give_up_take from ', client.sessionId, message);
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msgLog('give_up_take from ', client.sessionId, message);
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this.dispatcher.dispatch(new GiveUpCommand(), {client});
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});
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this.onMessage("select_pet_c2s", (client, message) => {
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debugRoom('select_pet from ', client.sessionId, message);
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msgLog('select_pet from ', client.sessionId, message);
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this.dispatcher.dispatch(new SelectPetCommand(), {client, cardId: message.card, playerId: message.player, pos: message.pos, effCards: message.effCards });
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});
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this.onMessage("select_hero_c2s", (client, message) => {
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debugRoom('select_hero from ', client.sessionId, message);
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msgLog('select_hero from ', client.sessionId, message);
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this.dispatcher.dispatch(new SelectHeroCommand(), {client, heroId: message.heroId});
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});
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@ -75,7 +75,7 @@ export class GeneralRoom extends Room {
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// Triggers when any other type of message is sent,
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// excluding "action", which has its own specific handler defined above.
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//
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debugRoom(client.sessionId, "sent", type, message);
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msgLog(client.sessionId, "sent", type, message);
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});
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}
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