修正开局第一轮抽卡, playerid设置错误的问题
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@ -42,7 +42,7 @@ export class ChangeCardCommand extends Command<CardGameState, { client: Client,
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this.state.round = 0;
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let curPlayer = this.state.players.get(curClient.sessionId);
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let cards = gameUtil.drawCard(this.state.cardQueue, curPlayer, singleton(GameEnv).roundDrawNum);
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this.room.sDrawCard(curClient, {player: sessionId, cards})
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this.room.sDrawCard(curClient, {player: curClient.sessionId, cards})
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this.state.gameState = GameStateConst.STATE_BEGIN_DRAW;
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}
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}
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