选择完英雄后, addPlayer改为updatePlayer
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@ -59,7 +59,7 @@ export class SelectHeroCommand extends Command<CardGameState, { client: Client,
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}
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}
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player.unitCfgs.set(effectId+'', weight);
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player.unitCfgs.set(effectId+'', weight);
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}
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}
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this.room.battleMan.addPlayer(player);
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this.room.battleMan.updatePlayer(player.id, player);
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this.room.bSelectHero({errocode: 0, errmsg: '', player: client.sessionId, heroId: heroId});
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this.room.bSelectHero({errocode: 0, errmsg: '', player: client.sessionId, heroId: heroId});
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let readyCount = 0;
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let readyCount = 0;
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for (let [, player] of this.state.players) {
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for (let [, player] of this.state.players) {
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