修改出牌过程中的吃牌判断规则
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2599b711cd
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@ -48,11 +48,6 @@ export class DiscardCommand extends Command<CardGameState, { client: Client, car
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this.room.send(client,'discard_card_s2c', {errcode: 3, errmsg: '不是当前轮'});
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return;
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}
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if (!gameUtil.checkDiscard(tmpCards, new GameEnv().selfEatCount)) {
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this.room.send(client,'discard_card_s2c', {errcode: 4, errmsg: '出牌不符合规则'});
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return;
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}
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if (target) {
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if (this.state.cards.size > 1) {
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this.room.send(client,'discard_card_s2c', {errcode: 6, errmsg: '不符合吃牌规则'});
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@ -62,12 +57,22 @@ export class DiscardCommand extends Command<CardGameState, { client: Client, car
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this.room.send(client,'discard_card_s2c', {errcode: 5, errmsg: '找不到要吃的牌'});
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return;
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}
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let tmpCards2 = tmpCards.concat(...this.state.cards.values())
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if (!gameUtil.checkDiscard(tmpCards2, new GameEnv().otherEatCount)) {
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this.room.send(client,'discard_card_s2c', {errcode: 4, errmsg: '出牌不符合规则'});
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return;
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}
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} else {
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if (!gameUtil.checkDiscard(tmpCards, new GameEnv().selfEatCount)) {
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this.room.send(client,'discard_card_s2c', {errcode: 4, errmsg: '出牌不符合规则'});
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return;
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}
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for (let [key, val] of this.state.cards) {
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this.state.cards.delete(key);
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}
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}
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//停止出牌计时, 并更新player.extraTime;
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let elapsedTime = this.room.stopSchedule('draw_card');
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if (elapsedTime >= 0) {
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