diff --git a/src/rooms/commands/DiceNextTurnCommand.ts b/src/rooms/commands/DiceNextTurnCommand.ts index 3d0900b..f33fa81 100644 --- a/src/rooms/commands/DiceNextTurnCommand.ts +++ b/src/rooms/commands/DiceNextTurnCommand.ts @@ -9,6 +9,7 @@ export class DiceNextTurnCommand extends Command { this.state.round = 0 } this.state.round += 1 + this.state.tmpActionMap.clear() this.state.updateGameState(GameStateConst.STATE_DICE_TURN) for (let [,player] of this.state.players) { player.cardQueue.clear()