更新英雄接口实现
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@ -75,7 +75,11 @@ export class BattleHandler {
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};
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};
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public updatePlayerHero(aplayer: Player){
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public updatePlayerHero(aplayer: Player){
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let ph = this.getPlayer(aplayer);
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if(!ph){
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return false;
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}
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return ph.updateHero();
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};
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};
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -27,8 +27,6 @@ export class PetHandler {
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_waitskills: Skill[] = [];
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_waitskills: Skill[] = [];
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_attackskills: Skill[] = [];
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_baseap: number; // 基础
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_baseap: number; // 基础
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_basehp: number = 0;
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_basehp: number = 0;
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@ -75,6 +73,8 @@ export class PetHandler {
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};
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};
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public loadData(id: number, param: SkillParam, exskillid?: number[], exap?: number){
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public loadData(id: number, param: SkillParam, exskillid?: number[], exap?: number){
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this.clear(true);
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this._id = id || 0;
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this._id = id || 0;
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this._cfg = CfgMan.findUnitCfg(this._id);
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this._cfg = CfgMan.findUnitCfg(this._id);
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@ -37,14 +37,6 @@ export class PlayerHandler {
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public init(aplayer: Player, owner: BattleHandler){
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public init(aplayer: Player, owner: BattleHandler){
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this._owner = owner;
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this._owner = owner;
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this._player = aplayer;
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this._player = aplayer;
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this._playercfg = CfgMan.findPlayerCfg(this._player.heroId);
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this._self = new PetHandler();
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this._self.init(null, this, 0);
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this._self._isHero = true;
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let lst = this._playercfg.ex_skill? [this._playercfg.ex_skill]: null;
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let ps = new SkillParam(0, 0, 0, this, this._self, null, null);
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this._self.loadData(this._playercfg.herounit_id, ps, lst);
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this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.herounit_id);
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};
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};
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public clear(){
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public clear(){
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@ -53,6 +45,22 @@ export class PlayerHandler {
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});
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});
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this._self = null;
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this._self = null;
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this._pets.length = 0;
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this._pets.length = 0;
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this._totalcc = 0;
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this._totalem = 0;
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this._cardstate = CondType.NO_COND;
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this._friend = null;
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};
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public updateHero(){
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this.clear();
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this._playercfg = CfgMan.findPlayerCfg(this._player.heroId);
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this._self = new PetHandler();
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this._self.init(null, this, 0);
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this._self._isHero = true;
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let lst = this._playercfg.ex_skill? [this._playercfg.ex_skill]: null;
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let ps = new SkillParam(0, 0, 0, this, this._self, null, null);
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this._self.loadData(this._playercfg.herounit_id, ps, lst);
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this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.herounit_id);
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};
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};
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public getCurrCardCount(){
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public getCurrCardCount(){
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