出单卡时, 不管是什么类型的卡, 都进入吃牌轮

This commit is contained in:
zhl 2020-12-17 11:52:32 +08:00
parent 51e0aa42b6
commit dec318f297

View File

@ -70,11 +70,12 @@ export class DiscardCommand extends Command<CardGameState, { client: Client, car
if (cards.length === 1) {
let cardArr: Card[] = [...this.state.cards.values()];
this.room.battleMan.onCardDiscarded(player, cardArr[0])
if (cardArr[0].type == 1) {
return [new NextSubCommand()];
} else {
return [new Wait().setPayload(3000), new TurnEndCommand()];
}
return [new NextSubCommand()];
// if (cardArr[0].type == 1) {
// return [new NextSubCommand()];
// } else {
// return [new Wait().setPayload(3000), new TurnEndCommand()];
// }
} else {
let cardArr: Card[] = [...this.state.cards.values()];
this.room.battleMan.onCardLinkOver(player, cardArr);