出单卡时, 不管是什么类型的卡, 都进入吃牌轮
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@ -70,11 +70,12 @@ export class DiscardCommand extends Command<CardGameState, { client: Client, car
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if (cards.length === 1) {
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if (cards.length === 1) {
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let cardArr: Card[] = [...this.state.cards.values()];
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let cardArr: Card[] = [...this.state.cards.values()];
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this.room.battleMan.onCardDiscarded(player, cardArr[0])
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this.room.battleMan.onCardDiscarded(player, cardArr[0])
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if (cardArr[0].type == 1) {
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return [new NextSubCommand()];
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return [new NextSubCommand()];
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// if (cardArr[0].type == 1) {
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} else {
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// return [new NextSubCommand()];
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return [new Wait().setPayload(3000), new TurnEndCommand()];
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// } else {
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}
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// return [new Wait().setPayload(3000), new TurnEndCommand()];
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// }
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} else {
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} else {
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let cardArr: Card[] = [...this.state.cards.values()];
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let cardArr: Card[] = [...this.state.cards.values()];
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this.room.battleMan.onCardLinkOver(player, cardArr);
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this.room.battleMan.onCardLinkOver(player, cardArr);
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