调整机器人退出策略
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bab2553546
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@ -135,6 +135,10 @@ export class Robot {
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case GameStateConst.STATE_DICE_TURN:
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case GameStateConst.STATE_DICE_TURN:
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self.discard()
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self.discard()
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break
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break
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case GameStateConst.STATE_GAME_OVER:
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self.room.leave()
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self.room.removeAllListeners()
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break
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}
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}
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})
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})
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}
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}
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@ -204,6 +204,10 @@ export class GeneralRoom extends Room {
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// 掉线逻辑
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// 掉线逻辑
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async onLeave(client: Client, consented: boolean) {
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async onLeave(client: Client, consented: boolean) {
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if (this.clients.length === 0) {
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this.disconnect()
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return
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}
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if (this.state.gameState === GameStateConst.STATE_GAME_OVER || this.state.gameState === GameStateConst.STATE_WAIT_JOIN) {
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if (this.state.gameState === GameStateConst.STATE_GAME_OVER || this.state.gameState === GameStateConst.STATE_WAIT_JOIN) {
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this.state.players.delete(client.sessionId)
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this.state.players.delete(client.sessionId)
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if (this.assistMap.has(client.sessionId)) {
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if (this.assistMap.has(client.sessionId)) {
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