修订光环不起效问题
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@ -544,13 +544,11 @@ export class BattleHandler {
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return 0;
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}
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// this.beginFlow('onCardLinkReady');
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this.beginFlow('onCardLinkReady');
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ph.onCardLinkReady(fromph);
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// return this.endFlow('onCardLinkReady');
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return 0;
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return this.endFlow('onCardLinkReady');
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};
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/**
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@ -517,7 +517,7 @@ export class PetHandler {
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public addEffHalo(apet: PetHandler): boolean{
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let bok = false;
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this._halos.forEach((item: Skill)=>{
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if(item.isEffSelfPet(this, apet)){
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if(item.canEffect(this, apet)){
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if(item.isAPHaloSkill()){
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bok = true;
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if(apet._addEffHalo(item)){
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@ -134,7 +134,7 @@ export class Skill {
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return this._data.rangeid == SkillRangeUnitType.ALL;
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};
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isInRange(srcpet: PetHandler, dstpet: PetHandler){
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isInRange(srcpet: PetHandler, dstpet: PetHandler, exself: boolean){
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switch(this._data.rangeid){
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case SkillRangeUnitType.SELF:
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return srcpet == dstpet;
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@ -145,28 +145,40 @@ export class Skill {
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case SkillRangeUnitType.ALL:
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return true;
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case SkillRangeUnitType.ALL_EXSELF:
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case SkillRangeUnitType.RANDOM_ONE_EXSELF:
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return srcpet != dstpet;
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case SkillRangeUnitType.RANDOM_ONE:
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return !!dstpet;
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case SkillRangeUnitType.OWNER:
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return dstpet == this._petowner;
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case SkillRangeUnitType.ALL_EXOWNER:
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case SkillRangeUnitType.RANDOM_ONE_EXOWNER:
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return dstpet != this._petowner;
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case SkillRangeUnitType.MAXAP_ONE:
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return dstpet == this._owner.getMaxAPPet(exself);
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case SkillRangeUnitType.MINAP_ONE:
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return dstpet == this._owner.getMinAPPet(exself);
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default:
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return false;
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}
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};
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// 是否能影响自己
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isEffSelfPet(srcpet: PetHandler, dstpet: PetHandler){
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// 技能光环是否能影响dst
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canEffect(srcpet: PetHandler, dstpet: PetHandler){
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if(this._data.friendlyid != GameCampType.SELF){
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return false;
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}
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let tgok = false;
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switch(this._data.targetid){
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case GameUnitType.BATTLEUNIT:
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tgok = this.isInRange(srcpet, dstpet);
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tgok = this.isInRange(srcpet, dstpet, false);
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break;
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case GameUnitType.HERO:
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tgok = dstpet._isHero;
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break;
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case GameUnitType.PET:
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if(!dstpet._isHero){
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tgok = this.isInRange(srcpet, dstpet);
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tgok = this.isInRange(srcpet, dstpet, true);
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}
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break;
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default:
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