增加返回时间
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@ -471,6 +471,9 @@ export class BattleHandler {
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let ph = this.getPlayer(aplayer);
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let fromph = this.getPlayer(fromplayer);
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ph && ph.onCardLinkEnd(linkcards, fromph);
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//1
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return 0;
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};
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/**
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@ -481,6 +484,9 @@ export class BattleHandler {
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public onCardDiscarded(aplayer: Player, card: Card){
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let ph = this.getPlayer(aplayer);
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ph && ph.onCardDiscarded(card);
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//1
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return 0;
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};
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/**
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@ -492,6 +498,9 @@ export class BattleHandler {
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return;
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}
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sp.srcplayer && sp.srcplayer.onUseCardEnd(sp);
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//1
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return 0;
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};
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/**
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@ -531,6 +540,9 @@ export class BattleHandler {
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}
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let ph = this.getPlayer(aplayer);
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ph && ph.onRoundStart();
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//1
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return 0;
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};
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/**
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@ -541,6 +553,9 @@ export class BattleHandler {
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let ph = this.getPlayer(aplayer);
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ph && ph.onRoundEnd();
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this.checkPets();
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//1
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return 0;
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};
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/**
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