出牌超时日志增加玩家sessionid
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@ -23,7 +23,7 @@ export function addDrawCardClock(room: Room) {
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if (autoDiscard) {
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if (autoDiscard) {
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const client = room.getClient(sessionId)
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const client = room.getClient(sessionId)
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const card = player.cards.values().next().value
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const card = player.cards.values().next().value
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debugRoom('出牌时间到, 自动出牌: ', card.id)
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debugRoom(`[${sessionId}]出牌时间到, 自动出牌: ${card.id} - ${card.number}`)
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if (card.type == CardType.general || card.type == CardType.variable_unit) {
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if (card.type == CardType.general || card.type == CardType.variable_unit) {
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let old: EatCard = null
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let old: EatCard = null
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if (room.state.cards.size > 0) {
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if (room.state.cards.size > 0) {
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@ -46,11 +46,11 @@ export function addDrawCardClock(room: Room) {
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dtype: 1
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dtype: 1
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})
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})
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} else {
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} else {
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debugRoom('出牌时间到, 玩家没有手牌')
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debugRoom(`[${sessionId}]出牌时间到, 玩家没有手牌`)
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room.dispatcher.dispatch(new TurnEndCommand())
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room.dispatcher.dispatch(new TurnEndCommand())
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}
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}
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} else {
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} else {
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debugRoom('出牌时间到, 下个玩家开始')
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debugRoom(`[${sessionId}]出牌时间到, 下个玩家开始`)
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room.dispatcher.dispatch(new TurnEndCommand())
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room.dispatcher.dispatch(new TurnEndCommand())
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}
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}
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}
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}
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