diff --git a/src/rooms/commands/OnJoinCommand.ts b/src/rooms/commands/OnJoinCommand.ts index 5319443..53f933f 100644 --- a/src/rooms/commands/OnJoinCommand.ts +++ b/src/rooms/commands/OnJoinCommand.ts @@ -12,7 +12,7 @@ export class OnJoinCommand extends Command { execute({client} = this.payload) { - let team = this.state.players.size / 2 | 0; + let team = (this.state.players.size == 1 || this.state.players.size == 2)? 1 : 0; // 实际的team会在PlayReadyCommand中设置 let player = new Player(client.sessionId, 0, team); this.state.players.set(client.sessionId, player);