选择英雄时增加校验

This commit is contained in:
zhl 2020-12-03 15:19:48 +08:00
parent 4ce55368de
commit fc68018a32
7 changed files with 39 additions and 10 deletions

15
src/global.d.ts vendored
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@ -12,7 +12,7 @@ declare global {
/**
* GeneralRoom
*/
import { Room } from "colyseus";
import {Client, Room} from "colyseus";
declare module "colyseus" {
interface Room {
/**
@ -21,6 +21,19 @@ declare module "colyseus" {
* @param options
*/
bUserJoin(data?: any, options?: any): void;
/**
*
* @param client
* @param data
*/
sSelectHero(client: Client, data?: any);
/**
* 广
* @param data
*/
bSelectHero(data?: any);
}
}

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@ -53,7 +53,7 @@ export class GeneralRoom extends Room {
this.onMessage("select_hero_c2s", (client, message) => {
console.log('select_hero from ', client.sessionId, message);
this.dispatcher.dispatch(new SelectHeroCommand(), {client, heroId: message.heroId});
this.dispatcher.dispatch(new SelectHeroCommand(), {client, heroId: message.heroId, battle: this.battleMan});
});
this.onMessage("*", (client, type, message) => {

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@ -6,3 +6,11 @@ room.bUserJoin = function (data, options?: any) {
this.broadcast("player_join", data, options);
}
room.sSelectHero = function (client, data) {
this.send(client, 'select_hero_s2c', data);
}
room.bSelectHero = function(data) {
this.broadcast("select_hero_s2c", data);
}

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@ -4,6 +4,7 @@ import {Player} from "../schema/Player";
import {Client} from "colyseus";
import {GameStateConst} from "../../constants/GameStateConst";
import { BattleHandler } from "rooms/logic/Handler/BattleHandler";
import {BaseConst} from "../../constants/BaseConst";
/**
*
@ -16,7 +17,6 @@ export class OnJoinCommand extends Command<CardGameState, {
let team = this.state.players.size / 2 | 0;
let player = new Player(0, team);
this.state.players.set(client.sessionId, player);
battle.addPlayer(player);
if (this.state.players.size >= this.room.maxClients) {
this.room.lock();
this.state.gameState = GameStateConst.STATE_WAIT_PREPARE;

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@ -3,16 +3,24 @@ import {CardGameState} from "../schema/CardGameState";
import {Client} from "colyseus";
import {PlayerStateConst} from "../../constants/PlayerStateConst";
import {BeginGameCommand} from "./BeginGameCommand";
import {BattleHandler} from "../logic/Handler/BattleHandler";
import {BaseConst} from "../../constants/BaseConst";
/**
*
*/
export class SelectHeroCommand extends Command<CardGameState, {client: Client, heroId: number}> {
execute({ client, heroId } = this.payload) {
export class SelectHeroCommand extends Command<CardGameState, {client: Client, heroId: number, battle: BattleHandler}> {
execute({ client, heroId, battle} = this.payload) {
let player = this.state.players.get(client.sessionId);
const heroMap = global.$cfg.get(BaseConst.HERO);
if (!heroMap || !heroMap.has(heroId)) {
this.room.sSelectHero(client, {errcode: 1, errmsg: '无法找到对应英雄的配置'});
return;
}
player.heroId = heroId;
player.state = PlayerStateConst.PLAYER_SELECT_HERO;
this.room.broadcast('select_hero_s2c', {errocode: 0, errmsg: '', player: client.sessionId, heroId: heroId});
battle.addPlayer(player);
this.room.bSelectHero({errocode: 0, errmsg: '', player: client.sessionId, heroId: heroId});
let readyCount = 0;
for (let [sessionId, player] of this.state.players) {
if (player.state === PlayerStateConst.PLAYER_SELECT_HERO) {

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@ -10,7 +10,7 @@ export class PetHandler {
private _owner: PlayerHandler;
_id: number;
_cfg: UnitCfg;
_exskills: number[];
_exskills: number[] = [];
_baseap: number;
@ -23,7 +23,7 @@ export class PetHandler {
public init(apet: Pet, owner: PlayerHandler){
this._pet = apet;
this._owner = owner;
};
};
public addGroupAttr(attrstr: string, value: number){
};
@ -48,4 +48,4 @@ export class PetHandler {
}
});
}
}
}

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@ -52,7 +52,7 @@ let gameUtil = {
for (let data of tmpArr) {
if (data[1] >= num ) {
let count = countMap.has(data[0]) ? countMap.get(data[0]) : 0;
if (count < effCfgMap.get(data[0]).count) {
if (count <= effCfgMap.get(data[0]).count) {
effid = effCfgMap.get(data[0]).id;
countMap.set(effid, count + 1);
break;