diff --git a/src/rooms/GeneralRoom.ts b/src/rooms/GeneralRoom.ts index 681191e..e82f038 100644 --- a/src/rooms/GeneralRoom.ts +++ b/src/rooms/GeneralRoom.ts @@ -196,8 +196,7 @@ export class GeneralRoom extends Room { let timeOverFun = function () { handler && handler(); } - //FixMe:: 移除*1000 - this.gameClock.set(name, this.clock.setTimeout(timeOverFun, millisecond * 1000 , name)); + this.gameClock.set(name, this.clock.setTimeout(timeOverFun, millisecond , name)); } /** diff --git a/src/rooms/commands/BeginGameCommand.ts b/src/rooms/commands/BeginGameCommand.ts index 717c6e0..4a5312d 100644 --- a/src/rooms/commands/BeginGameCommand.ts +++ b/src/rooms/commands/BeginGameCommand.ts @@ -14,15 +14,13 @@ export class BeginGameCommand extends Command { async execute() { this.state.maxCardId = 0; - // let card0 = gameUtil.initCardQue(1); - // let card1 = gameUtil.initCardQue(card0.length + 1); - // let cardAll = card0.concat(card1); - // cardAll.randomSort(); + let card0 = gameUtil.initCardQue(1); + let card1 = gameUtil.initCardQue(card0.length + 1); + let cardAll = card0.concat(card1); + cardAll.randomSort(); //FixMe:: 移除 - let card0 = gameUtil.initSampleCards(1) - // let card1 = gameUtil.initSampleCards(card0.length + 1) - // let cardAll = card0.concat(card1) - this.state.cardQueue = card0; + // let card0 = gameUtil.initSampleCards(1) + // this.state.cardQueue = card0; let i = 0; for (let [id] of this.state.players) { this.room.addCard(id, new GameEnv().playerInitNums[i++], 0);