import { Player } from "../../schema/Player"; import { PetHandler } from "./PetHandler"; import { HeroCfg } from "../../../cfg/parsers/HeroCfg"; import { BattleHandler } from "./BattleHandler"; import CfgMan from "../CfgMan"; import { Pet } from "rooms/schema/Pet"; import { EffectCardType, GameUnitType, SkillType, TriggerType } from "../skill/SkillConst"; import { UnitCfg } from "cfg/parsers/UnitCfg"; import { Skill } from "../skill/Skill"; import { SkillParam, SkillTarget } from "../skill/SkillParam"; import SkillMan from "../skill/SkillMan"; import { Card } from "rooms/schema/Card"; export class PlayerHandler { public _player: Player; public _playercfg: HeroCfg; public _self: PetHandler; public _unitcfg: UnitCfg; public _pets: PetHandler[] = []; public _owner: BattleHandler; public _friend: PlayerHandler; _totalcc: number = 0; public init(aplayer: Player, owner: BattleHandler){ this._owner = owner; this._player = aplayer; this._playercfg = CfgMan.findPlayerCfg(this._player.heroId); this._self = new PetHandler(); this._self.init(null, this, 0); this._self._isHero = true; let lst = this._playercfg.ex_skill? [this._playercfg.ex_skill]: null; let ps = new SkillParam(0, 0, 0, this, this._self, null, null); this._self.loadData(this._playercfg.herounit_id, ps, lst); this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.herounit_id); }; public clear(){ this._self = null; this._pets.length = 0; }; public getCurrCardCount(){ return this._player.cards.size; }; public getTotalCardCount(){ return this._totalcc; }; public getId(): string{ return this._player.id + ''; }; public newPet(): PetHandler { let res = null; let pr = null; let n = 0; for(let [key, obj] of this._player.pets){ if(n != 0){ if(obj.state == 0 || obj.state == 2){ res = obj; break; } } ++n; } if(res){ pr = new PetHandler; pr.init(res, this, n); this._pets.push(pr); } return pr; }; public getPet(pet: Pet){ return this._pets.find((item:PetHandler)=>{ return item._pet == pet; }) }; public exportAllPets(ct: GameUnitType, param: SkillParam, expet: PetHandler, dst: SkillTarget[]): SkillTarget[]{ if(!dst){ return null; } switch(ct){ case GameUnitType.BATTLEUNIT: let lst = this._pets.reverse(); lst.forEach(element => { if(expet != element){ dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, element, GameUnitType.PET)); } }); (expet != this._self) && dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET)); break; case GameUnitType.HERO: (expet != this._self) && dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET)); break; case GameUnitType.PET: lst.forEach(element => { if(expet != element){ dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, element, GameUnitType.PET)); } }); break; default: break; } return dst; }; public useCard(obj: SkillParam) { let cfg = CfgMan.findEffCardCfg(obj.cardid); if(!cfg){ return false; } if(cfg.type_id == EffectCardType.NPC){ let pet = this.newPet(); if(!pet){ return false; } obj.srcpet = pet; pet.loadData(cfg.stageunit_id, obj, [cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]); }else if(cfg.type_id == EffectCardType.MAGIC){ this.useSkills([cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id], obj); } }; public useSkills(skills: number[], obj: SkillParam) { if(!skills){ return; } skills.forEach((item: number)=>{ this.useSkill(item, 1, obj); }); }; public useSkill(skillid: number, count: number, obj: SkillParam): SkillTarget[]{ return this.handleSkill(skillid, count, obj, this._self); }; public newSkill(skillid: number): Skill{ let obj = SkillMan.getSkill(skillid); if(obj){ obj.setOwner(this); } return obj; }; public handleSkill(skillid: number, count: number, param: SkillParam, pet: PetHandler):SkillTarget[]{ let cfg = CfgMan.findSkillCfg(skillid); let lst: Skill[] = []; if(cfg.skill_typeid == SkillType.MAGIC){ for(let i = 0; i < count; i++){ let sk = this.newSkill(skillid); lst.push(sk); } // this._owner.onSkillResultNotify(lst); }else { let bhalo = false; for(let i = 0; i < count; i++){ let obj = pet.addSkill(skillid); if(obj.isBornSkill()){ lst.push(obj); }else if(obj.isDieSkill()){ }else if(obj.isHaloSkill()){ bhalo = true; }else{ lst.push(obj); } } if(bhalo){ this.onHaloChanged(pet); } } return this.simpleCheckSkills(lst, pet, param); }; public summonPet(petid: number, count: number = 1, exparam: SkillParam):number{ let n = -1; for(let i = 0; i < count; i++){ let pet = this.newPet(); if(!pet){ break; } n++; pet.loadData(petid, exparam); } return n; }; public addCard(count: number, from?: PlayerHandler){ return this._owner.onPlayerAddCardNotify(this, count, 0, from); }; public addCardLimit(maxcount: number, from?: PlayerHandler){ return this._owner.onPlayerAddCardNotify(this, 0, maxcount, from); }; public stealCard(dstplayer: PlayerHandler, count: number){ return this._owner.onPlayerStealCardNotify(this, dstplayer, count); }; public addHP(value: number){ return this._owner.onPlayerAddHPNotify(this, value); }; public getHP(){ return this._player.hp; }; public checkHalo(apet:PetHandler){ this._self.clearEffHalos(); this._pets.forEach((obj:PetHandler)=>{ obj.clearEffHalos(); }); this._pets.forEach((obj: PetHandler)=>{ if(obj != apet){ obj.checkHalo(apet); } apet.checkHalo(obj); }); if(this._self != apet){ this._self.checkHalo(apet); apet.checkHalo(this._self); } }; public setFriend(aplayer: PlayerHandler){ this._friend = aplayer; }; public die(){ this.clear(); //todo: }; public isAlive(): boolean{ return this._player.state != 2; }; public onPetBorned(apet: PetHandler, param: SkillParam){ this._owner.onAddPetNotify(apet); // 战吼 this.simpleCheckSkills(apet._bornSkills, apet, param); }; public onPetDied(apet: PetHandler){ this._owner.onDelPetNotify(apet); // 遗愿 this.simpleCheckSkills(apet._dieSkills, apet); }; public onHaloChanged(apet: PetHandler){ this.checkHalo(apet); }; public isMyPet(apet: PetHandler){ if(apet == this._self){ return true; } return this._pets.includes(apet); }; public findTauntPet(): PetHandler{ if(this._self && this._self._istaunt){ return this._self; } return this._pets.find((item: PetHandler) =>{ return item._istaunt; }) }; public hasTransEffCardSkill(): boolean{ if(!this._self){ return false; } let bok = false; for(let [key, val] of this._self._skills){ if(val.isTransEffCardSkill()){ bok = true; break; } } return bok; }; onCardLinkReady(fromplayer: PlayerHandler){ this.checkSkills(TriggerType.CARD_LINK_BEFORE); }; onCardLinkEnd(linkcards: Card[], fromplayer: PlayerHandler){ this.checkSkills(TriggerType.CARD_LINK_AFTER); }; onCardDroped(dropcards: Card[], srcplayer: PlayerHandler){ this.checkSkills(TriggerType.CARD_DROP_MYROUND); }; onCardGetted(getcards: Card[], srcplayer: PlayerHandler){ getcards && (this._totalcc += getcards.length); this.checkSkills(TriggerType.CARD_GETTED); }; onUseCardEnd(sp: SkillParam){ this.checkSkills(TriggerType.CARD_USED, 0, sp); }; onRoundStart(){ this.checkSkills(TriggerType.ROUND_START_MYSELF); }; onRoundEnd(){ this.checkSkills(TriggerType.ROUND_END_MYSELF); }; checkSkills(tgttype: TriggerType, tgtvalue?: any, tgtsp?: SkillParam){ let sp = tgtsp; if(!sp){ sp = new SkillParam(0, 0, 0, this, this._self, null, null); } let reslst: SkillTarget[] = []; this._self.checkSkills(tgttype, tgtvalue, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{ if(res){ reslst = reslst.concat(res); }else{ let st = new SkillTarget(skill); st.LoadParam(sp); reslst.push(st); } }); this._pets.forEach((item: PetHandler) => { item.checkSkills(tgttype, tgtvalue, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{ if(res){ reslst = reslst.concat(res); }else{ let st = new SkillTarget(skill); st.LoadParam(sp); reslst.push(st); } }); }); this._owner.onSkillResultNotify(reslst); }; simpleCheckSkills(skills: Skill[], apet?: PetHandler, param?: SkillParam): SkillTarget[]{ let ps = param? param: new SkillParam(0, 0, 0, this, apet, null, null); let reslst: SkillTarget[] = []; skills.forEach((item: Skill)=>{ item.checkTrigger(TriggerType.NO_COND, 0, ps, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{ if(res){ reslst = reslst.concat(res); }else{ let st = new SkillTarget(skill); st.LoadParam(ps); reslst.push(st); } }); }); this._owner.onSkillResultNotify(reslst); return reslst; }; resetTotalCard(){ this._totalcc = 0; } }