export class BaseConst { // 初始手牌数量 public static readonly INIT_CARD_NUM = 99001; // 可更换的初始手牌上限 public static readonly CARD_CHANGE_NUM = 99002; // 更换初始手牌时限 public static readonly CARD_CHANGE_TIME = 99003; // 每回合发牌数量 public static readonly ROUND_DRAW_NUM = 99004; // 每满几论决斗一次 public static readonly DUEL_ROUND_NUM = 99005; // 第几次决斗后游戏结束 public static readonly MAX_DUEL_NUM = 99006; // 玩家手牌数量上限 public static readonly MAX_CARD_NUM = 99007; // 出牌公共时限 public static readonly MAX_DISCARD_TIME = 99008; // 吃牌公共时限 public static readonly MAX_EAT_TIME = 99009; // 操作公共时限 public static readonly PLAYER_ACT_TIME = 99010; // 玩家灵活时限 public static readonly MAX_EXT_TIME = 99011; // 每回合增加玩家灵活时限数值 public static readonly ROUND_EXT_TIME = 99012; // 玩家随从上限 public static readonly MAX_PLAYER_PET_COUNT = 99013; // 结算时间 public static readonly ROUND_SHOW_TIME = 99014; // 基本奖励分 public static readonly BASE_ADD_SCORE = 99015; // 额外奖励分 public static readonly EXTRA_ADD_SCORE = 99016; // 游戏结果显示时间, 也是游戏重开等待时间 public static readonly GAME_RESULT_TIME = 99017; // 匹配等待时间, 时间结束后, 填充机器人; public static readonly WAITING_PLAYER_TIME = 99018; // 匹配等待时, 每进入一个玩家, 等待时间延长n秒 public static readonly WAITING_PLAYER_ONEPLUS = 99019; // 英雄选择时间 public static readonly PICK_HERO_TIME = 99020; // 机器人操作最小时间 public static readonly ROBOT_ACTTIME_MIN = 99021; // 机器人操作最大时间 public static readonly ROBOT_ACTTIME_MAX = 99022; public static readonly COMPOUND = "compound"; public static readonly EFFECTCARD = "effectcard"; public static readonly HERO = "hero"; public static readonly SKILL = "skill"; public static readonly SYSTEMCARD = "systemcard"; public static readonly UNIT = "unit"; }