import {Command} from "@colyseus/command"; import {CardGameState} from "../schema/CardGameState"; import {GameStateConst} from "../../constants/GameStateConst"; import gameUtil from "../../utils/game.util"; import {singleton} from "../../common/Singleton"; import {GameEnv} from "../../cfg/GameEnv"; export class BeginGameCommand extends Command { execute() { this.state.cardQueue = gameUtil.initCardQue(); for (let client of this.room.clients) { let player = this.state.players.get(client.sessionId); let cards = gameUtil.drawCard(this.state.cardQueue, player, singleton(GameEnv).initCardNum); client.send('draw_card_s2c', cards); } this.state.gameState = GameStateConst.STATE_CHANGE_CARD; } }